Forum changes: Editing of posts has been turned off until further notice.
Started by Malcolm Craig, August 23, 2006, 11:15:16 AM
Quote from: Joshua A.C. Newman on August 31, 2006, 03:03:40 PMWhat I like most is that the top hits are this thread, where we're calling you by the wrong name.Yeah, Malcolm, I'd really like to thank you for stepping up for what could have been a difficult conflict between us as friends. I think we came out as better ones, though.
Quote from: Rob MacDougall on August 31, 2006, 06:06:15 PMHi, everybody. My name's Rob MacDougall (note spelling - Mac, two Ls - if you google that spelling you'll see my weird history weblog and more actual references to me, although I am not "one of Canada's most recognized sports artists"). I occasionally post here, at Story Games, and at the 20x20 Room, I post a fair bit of gaming stuff on my LiveJournal, and I lurk a lot, although I've been without a regular gaming group since I left Boston last year (anybody reading this in Southwestern Ontario?) I wish I'd been at GenCon, and I wish I'd been in this game, but alas I was not. I now return you to your regular Actual Play post.Rob MacDougall
Quote from: Malcolm on August 31, 2006, 06:07:15 PMAs the game progressed, I was genuinely concerned about the subject matter we were dealing with, but everyone handled very well, something I am very thankful for. I'm also very thankful for your words after the game, which allayed much of my concern about the language and subjects used and for which I am very grateful.
Quote from: Joshua A.C. Newman on August 31, 2006, 07:14:03 PMQuote from: Malcolm on August 31, 2006, 06:07:15 PMAs the game progressed, I was genuinely concerned about the subject matter we were dealing with, but everyone handled very well, something I am very thankful for. I'm also very thankful for your words after the game, which allayed much of my concern about the language and subjects used and for which I am very grateful.I'm not sure silly accents count as a "language"....What were your specific concerns? I'm totally cool with talking about this here; I wasn't at all uncomfortable during the game.
Quote from: GB Steve on September 05, 2006, 10:29:23 AMI'ad agree with that. I think if we're playing post-Nazi monster hunters then we should probably expect references to the Nazis. I think by only portraying them as comedy Indiana Jones villains that we'd doing the game and each other a disservice.One other thing that did strike me during the game is the very different level at which players set their stakes, from the "I'll ask the police to investigate" to the "I'll wipe him from existence". It seems to me that Josh and I weren't exactly playing on the same scale.Was this a problem for you Malc as the GM?
Quote from: Malcolm on September 05, 2006, 10:40:57 AMHowever, if it were the case that a player or players were continually changing stakes outwith the strictures of the superlative success mechanic, then this would concern me and I would take it in hand during the game. This having been said, if, even within the confines of the mechanics, such actions are a source of annoyance for other players, then I would of course take that into account as well.
QuoteAre for "taking it into account", how would you propose to do that given the narrative freedom that the game implies?This sounds similar to the McGuffin problem that I encountered where for about 4 contests in a row the players introduced new things into the game. I found that to preserve some kind of narrative sanity and avoid bloat I started to limit the extent of narrative freedom to things more directly related to the contest at hand and its participants. This went down OK with the players who were, to a certain extent, exploring the limits of their freedom in the context of the playtest.