The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 12:16:14 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
HeroQuest
101 part 2: where and who
Pages:
1
2
[
3
]
« previous
next »
Author
Topic: 101 part 2: where and who (Read 8307 times)
Ayrizale
Member
Posts: 77
101 part 2: where and who
«
Reply #30 on:
May 16, 2002, 12:10:08 PM »
I knew I had forgotten something about my character. A Name!
Hmmm... How about Ardavan
Lael
Logged
Ian O'Rourke
Member
Posts: 273
101 part 2: where and who
«
Reply #31 on:
May 16, 2002, 12:13:36 PM »
Quote from: Mike Holmes
Wow Ian, you've created a paragon of Orlanthi Heroism. Classic. He's even Honourable with an English "U". How cool is that. He's got the Celtic protagonist thing written all over him. Tell me he's got blue abstract tattoos all over, and goes about barechested.
Yeah, not sure if it was too much or not. As for the whole Slaine thing - I imagine him being a bit less 'out there' than that, armour, clothing, etc. I was going for a lot of emotion, blood and sweat.
Quote from: Mike Holmes
Of course the axe is important, the axe is always important. How so in your character's case? If nothing else, it can now be called something cool like "Kinslayer". Do the irremovable bloodstains on the edge haunt him?.
I agree and that's a good idea - I like idea of the axe being both an important item because of its power (represented by the 5w) but also something haunting because of what it was used to do. As Selayna probably knows that axe killed her father/brother. I like the bloodstains idea - I'm always concerned about going over the top - but I kinda like the true iconic stuff.
Logged
Ian O'Rourke
www.fandomlife.net
The e-zine of SciFi media and Fandom Culture.
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
101 part 2: where and who
«
Reply #32 on:
May 16, 2002, 12:40:42 PM »
What's a Slaine?
Anyway, Ron'll let you know if it's too over the top. The other characters seem a little lower key, but perhaps that can be played back and forth for contrast? Who knows, maybe they will play larger than they sound. I mean sorcery can be over the top all by itself.
But I've got a great visual on the Battle of the Plinths. I hope that stays, along with the general conflict. You've dug a nice deep hole to climb out of, which is a good start, IMO.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Ian O'Rourke
Member
Posts: 273
101 part 2: where and who
«
Reply #33 on:
May 16, 2002, 12:47:37 PM »
Quote from: Mike Holmes
What's a Slaine?
A celtic 'inspired' comic in the UK - part of 200AD I believe - or it used to be?.
Logged
Ian O'Rourke
www.fandomlife.net
The e-zine of SciFi media and Fandom Culture.
Ron Edwards
Global Moderator
Member
Posts: 16490
101 part 2: where and who
«
Reply #34 on:
May 16, 2002, 01:37:31 PM »
Hi there,
Good. We got'em, all three. (Yeah, bloodstains on the axe are a bit much, frankly. Maybe later.)
Now, since this is not the same as the Art-Deco exercise we did in the Sorcerer forum, we're not going to talk about pre-game prep, one-sheets, and relationship maps. Given these three characters, I have to tell you, I'm
totally
inspired to do it, but frankly, that's not what was requested and would be too much work/creativity to expend for a side exercise.
So we'll assume that opening scenarios and various events have resulted in the characters (a) knowing one another and (b) finding some common ground regarding the immediate problems of the time and place. No, they aren't a "group" in the RPG sense. But they are active participants in the ongoing issues of the day, in that area.
The plan is to demonstrate some of the following concepts, as they might arise and be run in play:
1) Relationships as central features of play
2) Augmenting in general, both within and across character sheets
3) Finding common ground in the
rules
that permit the characters to bond
emotionally
3) The role of the Worship ability as well as the roles of the Affinities (for theistic characters)
4) Followers!!
5) The character improvement system - which is totally crucial to all of the above
6) Perhaps a look at how all this stuff factors into Extended Contests
7) Hero Band and Wyter formation
8) Hero Questing (probably two distinctive examples)
Now's the last chance for comments and thoughts on the characters and context of play. We'll pick up with a new thread soon.
Best,
Ron
Logged
Ian O'Rourke
Member
Posts: 273
101 part 2: where and who
«
Reply #35 on:
May 17, 2002, 12:40:48 AM »
With respect to all the relationship map stuff - if you want to do the work, I'd learn something from the process. So, if you want to do it and the other two are fine, then go for it.
If the time is not there or the other two want to skip it, then I'm fine as well. I'm just chiming is as I'm sort of the one who semi-defined the project - so I'm just saying it's okay to change it if that's what
everyone
wants.
It's been interesting so far.
Logged
Ian O'Rourke
www.fandomlife.net
The e-zine of SciFi media and Fandom Culture.
Ayrizale
Member
Posts: 77
101 part 2: where and who
«
Reply #36 on:
May 17, 2002, 02:03:51 AM »
Like Ian, I have no problems with it either way. Would be interesting to see how the map comes together, though we might be able to read the previous thread that you mentioned and get something from that.
Lael
Logged
contracycle
Member
Posts: 2807
101 part 2: where and who
«
Reply #37 on:
May 17, 2002, 02:41:51 AM »
Slaine
http://www.2000adonline.com/index.php3?zone=thrill&page=character&choice=slaine
"He killed a hundred with his left hand, and a hundred with his right hand, and he did not think it too many." - Ukko
Slaine is heavily based on Cu Chulain; in the two pics available in the link above, the one on the right is Slaine undergoing warp-spasm as the spirit of the Earth goddess fills him.
Logged
Impeach the bomber boys:
www.impeachblair.org
www.impeachbush.org
"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Ron Edwards
Global Moderator
Member
Posts: 16490
101 part 2: where and who
«
Reply #38 on:
May 17, 2002, 06:34:23 AM »
Hi folks,
Just a couple more notes before we swing into the next step. With apologies, I just don't have the time or energy to do an Art-Deco with this material. I started to, then realized I was cribbing from (and detracting from) my Riddle of Steel prep.
So let's assume that we've played for a bit. All sorts of NPCs have become known to everyone at the table, including the following:
- Kailorn's wife, Selayna - definitely a cool character; I would expend massive GM effort to engage players emotionally about her - it would depend on making it clear
why
Kailorn wants to be with her, that she does indeed love him very much, and the validity of her decision about religion
- Kailorn's parents (yes, I know they're dead, but they're important characters)
- Ardavan's mom (also out of the picture, but important), and certainly one of his siblings has shown up early in the story; probably one of Kailorn's rebel acquaintances (maybe even wounded and helpless!)
- the leader of the Lunar military effort in the area, and hence Jenest's and Ardavan's official superior
- the dragonewt whose job it is to speak to the humans
- any number of interesting folks who live in the area and are trying to get by
Let's also assume that there's a cool myth for the dragonewt plinth. You know what? I think we need that myth. Give me a couple of days to work one out.
Best,
Ron
P.S. Gareth, I always liked Slaine and have lots of the collections ... although my favorites are the adventures from the individual issues of 2000 A.D. and their freaky mixture of pop occult lingo and classic up-yours Celtic adventure.
Logged
Reality Aberrant
Member
Posts: 14
101 part 2: where and who
«
Reply #39 on:
June 09, 2002, 11:15:09 AM »
hmm... and where is the continuation of this...??? i never had any experience with runQuest until recently a friend lend me a copy of the thrid edition put out by Avalon Hill.
I have read that the mechanics for Hero Wars changed very much so as to make it a whole new game. How much did it change? by what i am seeing in this thread it seems that is alot.. so i am waiting for you guys to continue this exercise so i can have a more informed base of the premise for the new mechanics and know what to expect when heroquest comes out...
Logged
Christopher Kubasik
Member
Posts: 1153
101 part 2: where and who
«
Reply #40 on:
June 09, 2002, 11:55:12 AM »
Hi R.A.,
Just so you know, the thread got put on hold 'cause Ron ran a game con at DePaul last weekend -- and life got busy getting it ready.
But word is it will continue.
Now, if you're looking for good information now, I'd suggest going over to
www.herowars.com
. There you will find full chapters of the game available on the web. The upcoming HeroQuest will be for the most part the same game -- just cleaner and leaner.
And yes. The rules of RuneQuest and HeroWars have utterly nothing to do with each other.
One more thing: (a strange tangent, but perhaps useful), if you liked the RuneQuest material you saw but the HeroWars rules don't turn your crank, you might want to check out a new game coming out this August at
www.theriddleofsteel.com
. Many have likened it to RuneQuest except -- um -- better.
Hope this helps,
Christopher
Logged
"Can't we for once just do what we're supposed to do -- and then
stop
?
Lemonhead,
The Shield
Reality Aberrant
Member
Posts: 14
101 part 2: where and who
«
Reply #41 on:
June 09, 2002, 06:59:59 PM »
Help it did, but now i have a problem...
I think i am in love... with "The Riddle of Steel"
i hate when that happens...
Logged
Pages:
1
2
[
3
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum