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Started by azrianni, August 21, 2006, 02:30:51 PM
QuoteThe dates were a little awkward at first as we got used to the mechanics, but the need to earn those dice did drive narration. And that's when I started to figure out that the reason for all these different kinds of dice is to drive different kinds of narration. If you want to just describe your character being perfect and saying all the right things, fine, but you won't be able to earn enough dice to have a realistic chance of building anything.
QuoteWhat confused us about this was that a couple of times our characters doing stupid things or being (usually unintentionally) hurtful would actually end up increasing attraction or building a compatibility. I understand that the mechanism helps to encourage balanced and dramatic narration, but it seems a little odd.
QuoteIt's worth noting, briefly, that playing the game did not immediately put us both "in the mood," and we didn't end up kissing uncontrollably or anything. There were some sweet and romantic moments in our story, but it wasn't an intense romantic experience.