The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:13:24 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
a quick MLWM
Pages: [
1
]
« previous
next »
Author
Topic: a quick MLWM (Read 555 times)
muddlepud
Member
Posts: 34
a quick MLWM
«
on:
August 30, 2006, 06:28:35 PM »
I'm running MLWM at a con in about a month. I've read some posts about sessions that might go for 4 hours.
But, what about a session that goes for 2.5 - 3 hours?
What I'm thinking of doing is:
1) At the start of the session, the players as a group choose the genre - I'm presenting Classic MLWM, Dungeon Overlord, Evil Genius and Super Villainy as my genres.
2) I shall pre-generate the master for each of the genres - quirks and personality of the master, Fear, Reason, Outsiders etc. This will hopefully cut down on dallying about before the meat of the session.
3) The players come up with their own characters in the first half an hour of the game. I'll try to push this bit so we can get on with the rest of the session. I might have some lists of example More Than and Less Than for each genre to help the players get an idea or choose from. I'll probably have to have a lower Fear rating for such a short session, and increased Love points - so maybe two connections or so each with 1 or 2 Love.
4) Run the game!
Any other suggestions? Am I doomed to failure? Or might it just work?
Logged
Scott V.
Melbourne, Australia
Christoph Boeckle
Member
Posts: 455
Geneva, Switzerland
Re: a quick MLWM
«
Reply #1 on:
August 31, 2006, 03:58:17 AM »
Hello, and welcome to the Forge!
You might find this
thread
useful for finding appropriate starting values for short games. It also links to the "database" which holds a larger variety of game lengths reported with the starting values.
My (little) experience in playing MLwM has been that you're better off creating the master all together: I think it hits on the fundamental values of the game, because everyone gets to add a bit to the master that will tyrannize their characters for the upcoming hours. Maybe reading this short post on the
social structure
of the game will make this point clearer.
Creating characters then naturally flows from master creation. Ideally, players add to master creation in a way that is meaningful to their character concept, or perhaps more correctly, they project some nagging issues into the master and then address them through their character.
Master and character creation together typically takes us slightly more than half an hour, for two to three characters.
So my advice is, have the players participate in everything, it will actually speed things up because the whole process of creating the starting situation will make more sense to them.
Logged
Regards,
Christoph
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum