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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 162 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Dice mechanics  (Read 2948 times)
Jared A. Sorensen
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Posts: 1463

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« on: June 15, 2001, 01:12:00 PM »

I know dice mechanics for task resolution are the RPG equivalent of stupid pet tricks, but...

Just thought of a new dice mechanic...if it works I might use it in octaNe.

Roll your six-sided dice (usually a number of dice between 4 and :cool:...

You're looking for a "straight" (consective numbers) -- the hitch is that the straight must start with 1.  The highest die in the straight is your number for that roll.

1 = 1
1, 2 = 2
1, 2, 3= 3

Etc.

If you roll doubles, you can count the doubles as two numbers in the sequence but only to link to a higher die.

So, 1, 2, 3, 3, 5 is 1, 2, 3, (4), 5 for a total of 5.  But 1, 2, 3, 3, 6 would still be 1, 2, 3, (4) so its total is 3.

Does this make sense?
Is it simpler than what I have already?
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jared a. sorensen / www.memento-mori.com
james_west
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« Reply #1 on: June 15, 2001, 07:31:00 PM »

What happens if you don't roll any 1's ?
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Jared A. Sorensen
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« Reply #2 on: June 15, 2001, 08:00:00 PM »

Brutal, bitter failure.  That's a big 0.
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jared a. sorensen / www.memento-mori.com
Max Tangent
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Posts: 9


« Reply #3 on: June 16, 2001, 11:21:00 AM »

That's a lot of dice.

How does the mechanic fit into a system?
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-- Max Tangent
Jared A. Sorensen
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« Reply #4 on: June 17, 2001, 10:01:00 AM »

Oh, I dunno.  You roll dice, you try and score the highest number in a 1-x straight.  It's kinda meaningless...probably set it aside.
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jared a. sorensen / www.memento-mori.com
Gordon C. Landis
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Posts: 1024

I am Custom-Built Games


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« Reply #5 on: June 17, 2001, 05:01:00 PM »

Here's a wacky thought:

The "scene" starts.  Based on some set of factors, each "side" (perhaps more than 2?) gets a number of dice, and rolls 'em.

Highest strait (as Jared described) goes first, starts describing the scene.

Others can "spend" some aspect of character currency (if I understand what Ron means there) to reroll some of their dice, in the hopes of achieving a "higher" strait.

If succesful, they can modify what the previous "top man" was claiming.

hmm. . . this is starting to sound like Hero Wars bidding with a different mechanic . . .

Anyway, just a thought.

Gordon C. Landis
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