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Tim's new game - "Hotel"
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Topic: Tim's new game - "Hotel" (Read 603 times)
Tim Denee
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Posts: 154
Tim's new game - "Hotel"
«
on:
May 15, 2002, 12:35:53 AM »
Hotel.
Believe it or not, it actually took me a while to finish this (the basic rules, that is). I'm quite fond of it.
I think perhaps it lacks focus. What do you think?
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Ben Morgan
Member
Posts: 307
Tim's new game - "Hotel"
«
Reply #1 on:
May 15, 2002, 02:37:53 AM »
Quite nifty. Couple of points on style:
1. A list of "things required to play" at the beginning would be nice. I was about halfway through when I found out a deck of cards was needed. [Although, now that I think about it, if someone is attempting to play the game without reading the file all the way through, something's wrong.]
2. Examples, examples, examples. I'm always a sucker for those.
Other than that, I think it has potential.
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-----[Ben Morgan]-----[
ad1066@gmail.com
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"I cast a spell! I wanna cast... Magic... Missile!" -- Galstaff, Sorcerer of Light
Mike Holmes
Acts of Evil Playtesters
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Posts: 10459
Tim's new game - "Hotel"
«
Reply #2 on:
May 15, 2002, 05:39:18 AM »
Four Rooms, right?
Mike
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Tim Denee
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Posts: 154
Tim's new game - "Hotel"
«
Reply #3 on:
May 15, 2002, 03:28:47 PM »
I knew someone would say that, but I haven't seen it. Actually (and this is a weird derailing of the thought-train) I wrote it after seeing the Royal Tenenbaums. For instance, the trademark thing was inspired by the Gypsy cabs that crop up throughout the movie.
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