Forum changes: Editing of posts has been turned off until further notice.
Started by W Alexander, October 03, 2006, 03:57:25 PM
Quote>>It seems that your group tried to emphasize the "roleplaying kids" mode a lot, or at least you hoped they would. I'd like to know a little more about that. Do you think childhood memories played an important part here for everyone involved? You mentioned bringing actual sweets to the table and purposefully chosing a setting that resembled the actual time and circumstances of the group's childhood during the late 80s. Was there any sharing of childhood memories during prep or gaming time? Did that have an effect to the game, and if so, could you describe that effect? Did it work - for you, for the group?<<
QuoteAs concerns your question about the second - grader, do you think it would be fun for the player to act the part of the corpse - monster that abducted his or her former character? The monster could blackmail the other characters quite effectively into doing some truely horrible things: steal from their parents, bully someone at school, lie to their friends...it's got their pal, after all. You already have the theme of how the kids feel they can't tell anyone right there, and this would make for a great turn of the screw. On the other hand, you seem to have a pretty well - developed idea of what's to happen during the scenario, so this kind of player - driven game might not match your preferences.
QuoteMe, I'm tempted to simply have the player make another character ... this is the second time she's done something like this in as many weeks ... ignoring every bit of reasoning and putting herself in obviously deadly situations. If it had made sense for a 2nd grader to decide she wanted to "help" the bloated, fish eyed corpse hanging from the coat hook, I might be more forgiving - but I just can't see how something like that can be justified. Perhaps I'm being too harsh ... but I have a problem with ooc behavior and blatant stupidity in my games.
QuoteAre you sure that this was blatant stupidity on the part of the player? Sometimes a player does things like this out of spite simply to spike the game. However, perhaps the player has a good reason for this. For example, was the character trying to show compassion to the child on the coat hook? From where I'm sitting, the character's actions don't necessarily seem stupid. Even working from horror tropes, someone always opens the door.
QuotePunishing off-the-wall input into the game, just because it's unexpected, isn't a good thing.
Quotewhy not continue on with the character? Now, suddenly, the second-grader is trapped in Closetland. Play that out! Some of my favorite Little Fears moments involve gameplay inside Closetland. So what the character is separated from the rest of the group? Play up how the child is alone and scared in an ever-shifting landscape of evil. [snippeed short for space]
QuoteYou've done an excellent job of describing the in-game events. I'm now interested in the player responses: the reactions of the real people around the table, including yourself.
Quote1) Overall, did you enjoy the session? Why or why not?
Quote2) Overall, did it seem to you that the other players enjoyed the session? How could you tell that they did or did not enjoy the session? For the purposes of this question, ignore what their characters did in-game. I'd like to focus on things like the looks on their faces, their obvious interest in the game or lack thereof, and other indications in the real world.
Quote3) When the 2nd Grader Player performed the two inexplicable actions ("opening the closet" and "trying to help the hanging corpse"), what were the reactions of everyone else (including yourself)? Again, focus on reactions in the real world that you noticed and that you think she noticed.