Forum changes: Editing of posts has been turned off until further notice.
Started by James_Nostack, September 01, 2006, 03:11:01 PM
Quote from: James_Nostack on September 17, 2006, 10:24:14 PMDuring the debriefing scene at HQ, the characters laid blame all over the place.
Quote from: Jon Hastings on September 18, 2006, 03:55:02 PMA slight correction: in our second scene, I originally proposed the conflict "Event: Someone gets fired", but James vetoed it. So I reworded it as "Goal: The Ranger fires someone". This meant that no one had to get fired.
QuoteStory-wise, I'm definitely interested in what is going to happen to Weathervane, but I also want to see Miraculous finally learn to be a hero (and to see how hard Nick will fight to keep him as a weasel).
QuoteIf it were me in the driver's seat I would immediately be steering the plot to focus on Weathervane. He's just in from Kansas, he did everything right, he got fired because he's not enough of an asshole to play the blame game, and now he's at loose ends in the big city.
Quote from: James_Nostack on September 26, 2006, 06:58:58 PMThe one (potential) problem I've noticed with Capes: there's no sense of pacing, at least not so far.
Quote from: James_Nostack on September 26, 2006, 06:58:58 PMThe main events, from a mechanical point of view: I pulled off an Instant-Split maneuver! Also, I played to maximize resources. I've got five 6-point Inspirations, two Story Tokens (finally!), and tried to use super-powers at every opportunity to gain debt. So far, I don't have an agenda, but I want to be ready to make big moves when the time is right.
Quote from: Kintara on September 27, 2006, 01:14:01 PMFIVE?! Yowza. You're really going to kick some major ass as soon as you feel like it. How did you pull that off?