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Started by Bobson, September 12, 2006, 01:34:36 PM
Quote from: Adam Dray on September 13, 2006, 04:14:13 PMWhere would you put your 7 hours of Dogs on the "fun scale" compared to the other games you play with these same people?
Quote from: Adam Dray#1: Why was there "the pressure of time to make it quick"? Who was pressuring?When the player starts yawning at your Raises, I gotta wonder why. You were probably Raising with things the sorcerer was doing to the Dogs, right? Instead, be all like, "I raise: The sorcerer grabs the little girl and puts a gun to her head and says, 'I'ma gonna kill this useless sinnah if y'all don't back off right now, ya hear me?'" Do you Take the Blow then (and accept the hostage situation)? Blocking that is now important and the players invest in the situation.
Quote from: Adam Dray#2: Fallout isn't always bad! I love to jump into Talking conflicts and take loads of d4 Fallout! But let's assume the sorcerer is all guns-ablaze at the Dogs and it's guaranteed d10's at the end of the conflict. When you Give, you're basically saying that the thing you got into that conflict for wasn't really that important to you. See my thread, Just a cool Dogs scene for a game where I couldn't see my character taking the safe path because it violated what everything that is Good and Holy was (to me).
Quote from: lumpley on September 13, 2006, 02:19:19 PMre Prob 2: How did he roll so many of his dice, while everyone else didn't get to roll all theirs? Just a fluke thing?
Quote from: lumpleyre Prob 3: A healing conflict plays by exactly all the same rules as any other conflict, except: a) you roll acuity+body to start; b) it's your patient's body, not yours; and c) the GM rolls fallout+whatever instead of an NPC's dice. All other rules apply in full exactly as usual.
Quote from: Adam Dray#3: As Vincent says, the healing rules aren't unclear. Are you healing by just Talking or are you getting Physical? I've seen healing conflicts resolved with the supernatural dials turned up to 11, and a black-coated Dog of Death coming down from the Kingdom of Life or wherever and the Dogs back on Earth having to talk him out of taking their friend up to heaven. Would you shoot an angel to save your friend when it's his time to go? Well, if so, then it's Guns and d10 fallout.
Quote from: lumpleyre Prob 4: How is someone going to bring all those belongings into a conflict? And so what if they do? Limiting belongings is necessary only if you're screwing up some other part of the rules.
Quote from: Adam Dray#4: When Seth "shorted himself" did he feel later on in the game that he wished he had more belongings? There's nothing from stopping you from saying, "I grab a really big hand-crafted rifle off the mantelpiece over there and fire it at that ol' bastard Mortimer! Hand me some of the BIG dice cuz that motherfucker is going down." You don't have to have the belongings on your sheet during play. The game dangles shooting people in the face in front of you like heroin in front of a junkie. Hey, bud, wanna shoot that guy down? Here's some dice. Not enough? You have a gun, too. Have some more!What were the other players saying about all those belongings coming into play? At some point, when BillyBob had narrated in the third or fourth big, excellent prop, were the other players screaming cries of bogosity, or was it all cool around the table. Did you at any point cry foul?Why was it a problem at all? If the PCs have a buncha stuff to use in conflicts, why didn't your NPCs? Hey, Steward Obadiah has a Big, Excellent Book of Life out of which he loves to quote scripture and twist its meaning. Hand me some dice.
Quote from: lumpleyWhat I'm really asking for is more detail about the problematic conflict. Tell me about it - who raised what, what dice they rolled, set the scene and the opening arena and tell me the stakes, all the goods.
Quote from: Bobson on September 13, 2006, 09:39:44 PMGiven that the supernatural dial was high that game, that makes sense. But what if it's turned down to minimal? Generally you can't talk a dying man back to health