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Started by Ron Edwards, October 28, 2006, 04:16:53 PM
Quote from: Ron Edwards on November 18, 2006, 04:19:36 PMPart 1: preppingWhen prepping for a given session (starting or not), the primary task is to identify the questions that are inherent to the prevailing conditions. I will call them situational questions. They should be few, binary, and unavoidable either in the upcoming session or very soon after.
Quote from: Ron Edwards on November 18, 2006, 04:19:36 PMii) Establish and participate in an assembly-of-equals when it comes to announced actions and conflicts, so that people don't trap themselves in a scared corner (very common!). In other words, anything stated for the first time is available for feedback and editing through full-group dialogue. No one has pre-emptive speaking authority, although someone does have finalizing authority.The central concept for successful use: in doing this, everyone must focus on and respect what the game (text or played) provides so far. You will find that any and all dispute about "could have," "would have," "but wasn't he there not here" and related stuff - which I have seen occupy upwards of 70% of total attention and dialogue during actual play - will disappear.
QuoteDo you have a process or method you use for coming up with Bangs from those situational questions? (They most obvious being: For each situational question, come up with a Bang that puts a player into a position of being able to choose an answer for that question. So, if the question is, "will the manor get blown up?", have someone try to sell his character the only bomb in the village.)Or is it more of "keep those questions in mind while thinking about the next session", or a similar, more intuitive approach?In other words, what is your thought process in going from formulating those questions to preparing for the next session?
QuoteAre you saying:-Any announced action or conflict is open for discussion (by the whole group), even though whoever has authority to anounce that particular action or conflict maintains final say. and-Such discussion tends to put everyone on the same page, which means you won't have people bickering over issues like, "but he couldn't have gotten there in time!" afterwards.Is that about right?