*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 05:58:16 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: [We The People] Working thru the Mechanics  (Read 1844 times)
Clyde L. Rhoer
Member

Posts: 391


« Reply #15 on: January 01, 2007, 08:07:53 PM »

Hi Len,

There's two things I see if your worry becomes a problem. You can weigh the game towards guilty, so players will have to work harder to get a not guilty verdict. The other option is to make whichever verdict is losing more attractive somehow. I'm at a loss for specific suggestions.
Logged

Theory from the Closet , A Netcast/Podcast about RPG theory and design.
clyde.ws, Clyde's personal blog.
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!