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The Riddle of Steel
proficiencies, defaults, and the starting character
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Topic: proficiencies, defaults, and the starting character (Read 5148 times)
Furious D
Member
Posts: 55
proficiencies, defaults, and the starting character
«
Reply #15 on:
June 03, 2002, 11:06:16 AM »
Quote from: Jaif
Heck, play the child just becoming a sorcerer.
A-Stats Physical 5 (st, to 3), Mental 5 (MP, Per 6, WP 4)
B-Gifted
C-Skills
D-Familiar (Here kitty kitty kitty!)/Little
E-Social
F- No Vagaries!
You'll have a bit of fun buying off little as you grow older (hopefully not too fast<g>).
If you want, switch E&F and be an orphan w/a proficieny in thrown weapons or sling and 1pt in vision.
-Jeff
Those are pretty high attributes for a kid. It might be more appropriate to take a lower stats priority and a higher gifts (with lower skills)
Something like:
A-Gifts: Gift of Ages, familiar...uh, and other stuff I can't think of at the moment
B-Gifted
C-Stats
D-Skills
E-Social
F- No Vagaries!
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Jaif
Member
Posts: 327
proficiencies, defaults, and the starting character
«
Reply #16 on:
June 03, 2002, 11:41:36 AM »
Two thoughts:
1) Obviously, the point is that you can generate a reasonble character w/no vagaries/proficiencies. I'd be happy to play that kid.
2) We disagree about children, then. Children as a rule learn faster and are quicker-thinking then adults. No one will doubt that children have better senses (sight/hearing/whatever). As for physical attributes, I gave him high end, ht which are par for the course w/kids (who can play all day and heal faster), but made him substantially weaker. You're not going to worry about this kid in melee. About the only stretches I made were above average agility (that's something that develops slowly) and social (same, but more). However, considering the kid is a Player Character, I think I'm allowed a bit of liscense. Also, you could always lower his Social (the one that really stands out) and raise MA, wit, or perception.
-Jeff
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