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Author Topic: premise rides again  (Read 1301 times)
contracycle
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« on: May 23, 2002, 02:04:40 AM »

I extracted this from the RPGnet thread, 'cos it caught my eye:

Joshua Neff wrote:
Quote

Basic Lit 101 stuff: if there isn't some sort of moral/ethical/emotional question being addressed, the audience isn't going to really care about the characters.


Ah.  I suggest that when there is a distinction between audience and characters, this is true - becuase we must bring the audience to identify with the characters through accessing thweir real-world ethical or moral concerns - we have to establish an issue which is a general case so that it is relevant to the audience.

We don;t need to do any of that with PC',s becuase there is a 1:1 relationships and first person identification between player and character by default.  They don't need a general case premise - all they need is personal motives.
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Joe Murphy (Broin)
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« Reply #1 on: May 23, 2002, 04:43:16 AM »

Gah, I hate actually debating this stuff. I'll probably just wilt. BUT...

There may be first person identification between the player and their character, but that player is serving as the audience for *another* character.

A protagonised character is a character everyone at the table is rooting for. Someone everyone present can identify with.

I may play a really interesting character in a game, where most of the meaty, thematic churning is going on inside my own head. If I can't demonstrate that to the other players through exploration and implementation of premise, then I'm wasting my time. There's nothing for them to see, or identify with.

Joe.
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Ron Edwards
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« Reply #2 on: May 23, 2002, 05:13:07 AM »

Hey,

Gareth is right, and I think Josh's statement is best taken in the context of overtly Narrativist play - in that context, it makes sense.

One of the problems with that current RPG.net thread is that people have been cunningly diverted into a discussion of Narrativism instead of GNS, and hence are forced to explain G and 22 without discussing alphabets and numbers. It doesn't help that "premise" as a term is doing triple-duty in the essay, which is no one's fault but mine.

Best,
Ron
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joshua neff
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« Reply #3 on: May 23, 2002, 05:30:41 AM »

And another problem with that thread is when I decide to post at 3 in the morning. Ack.

But yeah, that's exactly the context I was speaking of. In every post on narrativism in that thread, I've only been speaking of narrativist gaming, not gaming as a whole.
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Valamir
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« Reply #4 on: May 23, 2002, 06:11:09 AM »

Quote from: Ron Edwards
. It doesn't help that "premise" as a term is doing triple-duty in the essay, which is no one's fault but mine.


Does that mean you are considering revising the vocabulary to eliminate this?  (please, pretty please...its without a doubt my single least favorite part of that essay)
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Paul Czege
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« Reply #5 on: May 23, 2002, 07:12:15 AM »

...its without a doubt my single least favorite part of that essay

I have to agree.

Paul
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Christopher Kubasik
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« Reply #6 on: May 23, 2002, 09:20:55 AM »

Hi everyone,

Although I've politely bowed out of the RPG.net thread, I now have question from a point Ron just raised:

One can talk about Narratist play independent of G adn S, can't one?  I mean, aren't there threads that do just that with G, N and S all over these boards?

I would have thought the anology would have been talking about a line, without discussing all of geometry, rather than G and 22 and no discussion of the alphabet or numbers.  Lines have unique properties worthy of discussion in an of themselves, and are useful without having to add circles into the mix.

And, let me add, I think 22 is often given short shrift in terms of its complexity, and should recieve more individualized and specialized attention.  G on the other hand speaks for itself (too often if you ask me), and needs no more than a nod as a consonant, if that, for some years to come.

Christopher
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Valamir
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« Reply #7 on: May 23, 2002, 10:13:21 AM »

Yeah, that G is always hogging the limelight  "Great", "Gargantuan", "Giant", who does he think he is.

But poor 22 is often left out in the cold.  We should spend more time on 22.  I mean when was the last time we pointed out that 22 is 11 doubled.  I mean that should be recognized.  ;-)
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Ron Edwards
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« Reply #8 on: May 23, 2002, 10:17:12 AM »

Hi folks,

A new thread about the RPG.net thread has begun in Site Discussion.

Christopher, diverting the GNS discussion into Narravist this-and-that is the primary tactic for GNS-attackers. It's tantamount to "Ignore the little man behind the curtain," which is to understand the relationship among Exploration, GNS, and a wide variety of technique combinations. The goal of the attackers is to make sure that the little man is hidden. It works wonderfully to get a Narrativist going about his favorite mode of play - it's like asking an aikido practitioner about "ki," so as he launches into a Blah Blah Blah, you can kick him in the knee.

Best,
Ron
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Le Joueur
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« Reply #9 on: May 23, 2002, 10:37:26 AM »

Quote from: Valamir
Yeah, that G is always hogging the limelight  "Great", "Gargantuan", "Giant", who does he think he is.

But poor 22 is often left out in the cold.  We should spend more time on 22.  I mean when was the last time we pointed out that 22 is 11 doubled.  I mean that should be recognized.  ;-)

No way!  22 scares me!  I avoid it whenever I can; I never want to be caught by one ever again!

Fang Langford
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Bankuei
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« Reply #10 on: May 23, 2002, 10:51:31 AM »

Quote
It works wonderfully to get a Narrativist going about his favorite mode of play - it's like asking an aikido practitioner about "ki," so as he launches into a Blah Blah Blah, you can kick him in the knee.


It's too bad its not someone who knows what the hell they're doing and doesn't talk about it, but shows them....

Flip, tumble, flump-flump "what the hell?"

Chris
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Matt Machell
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« Reply #11 on: May 23, 2002, 11:33:23 AM »

Quote
its without a doubt my single least favorite part of that essay


I'd say the fact that Premise is used for many things certainly adds to the confusion.

Matt
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