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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: RPG vs. TRPG vs. Wargame  (Read 1888 times)
komradebob
Member

Posts: 462


« Reply #15 on: December 15, 2006, 02:47:48 PM »

I went out to the Web site and saw the fact that it used 54mm figs. That would seem to be a big no no.

It...depends.
What GW did? Yeah, I'd say _Bad_.

54mm in general though is Green Army Man scale, the kind you can pick up a bucket of for $3 or around $0.50-$3 a piece, if you want nicer plastic ones ( Airfix, A-i-P, Tamiya).

Beyond that though, I'm curious how King Turnip would approach bringing more roleplaying in. I've definitely noticed wargamers, even when interested in bringing more rpg type aspects in, tend to get a bit hand-wavey where actual mechanics are concerned.

( I've been guilty of it myself, so I always like other folks' take).
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Robert Earley-Clark

currently developing:The Village Game:Family storytelling with toys
mratomek
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Posts: 165


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« Reply #16 on: December 15, 2006, 08:38:57 PM »

That is the $100 question: how do you bring RPG elements to mini gaming.

I don't call it so much RPG. The game I am working on, SF7, defines the RPG elements for head-to-head as:

1.) Being able to create and control your own characters.

2). Character can select and use non-combative powers that have in-game effects

3). There are various pre-game and in-game elements that build more of a story than just starting the game and killing your opponent.

4). Resolution / Victory in a game may have nothing to do with combat--altough combat will exist.

If you are playing with a GM, well now that is a different situation entirely. Then more traditional RPGing can be mixed in with miniature combat.

MrAtomek
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MrAtomek

Once upon a time ... the Earth needed to be saved ... on a regular basis.

Super Force Seven
Tactical RPG / Miniatures Wargame

www.superforceseven.com
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