Forum changes: Editing of posts has been turned off until further notice.
Started by Eric Schwenke, December 17, 2006, 08:35:00 PM
Quote17.) Where does your game take the players that other games can't, don't, or won't?I firmly believe in the principal that Math is not the Enemy, and the Computer is your Friend plan on implementing highly detailed simulationist rules, but also creating software (or maybe even a computer spreadsheet) that retains all of the formulae and data necessary for the game. I also plan on implementing software to aid character creation and advancement, and world generation. This will allow people to have their Sim and play it too.
Quote1) Based on what I've described so far, how much of a risk is there of this becoming abashed?
Quote2) The big danger I see in designing this is that it seems to be a sort of House-of-Cards. It will have so many layers an points-of-contact that I'm afraid that a few maladjusted pieces will bring the whole thing down. Has anyone both had sufficient experience with this obstacle and have been able to overcome it without gutting the work?
Quote3) Anything I'm not seeing or anything that I didn't answer thoroughly enough before I get to work?