Forum changes: Editing of posts has been turned off until further notice.
Started by James_Nostack, November 19, 2006, 02:12:40 PM
Quote[In setting up a story for a game of Sorcerer] the GM might considre and include three issues that work together very well: a specific element of sorcerous magic, a long-standing crisis ("back-story"), and the ending. . . . One of the best places to start is to read the rules for sorcery in Chapter Five very carefully, looking for any tiwsts that could lead to a crisis. Built into the rules for, say, Contain or Humanity loss are all sorts of interesting consequences. Then think up something pretty abominable or tense that could ensue . . .