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Started by Filip Luszczyk, January 04, 2007, 10:52:06 AM
Quote from: Filip Luszczyk on January 04, 2007, 10:52:06 AMI want Illumination to have this element of "figuring out how to use reality shaping powers in an interesting way". This is very important to me, since more than half of the fun I had with Mage came from maneuvering in the Sphere system and exploring the possibilities. This includes, to some extent, figuring out how to do things coincidentally.
QuoteIt seems, from reading your summary, that Vision is in some way analogous to a mechanical implementation of Paradigm. In my own GM'ing of Mage, I found that Paradigm was just about the most important element of character conception, because it was Paradigm that differentiated in the fiction the various uses of magic. Paradigm was a major way to avoid blandness.
QuoteLets say it is possible, mechanically, to strengthen another character by both the Method of Making and the Method of Changing. Unless those two Methods differ vis a vis strengthening, either in the opposition that will be faced, or the difficulty in getting permission to use them, or the reward you receive by doing so, then it really doesn't matter which one you use, as the only difference is one of colour. There is no "figuring out" necessary.