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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Need some help with ideas for Fantasy/Cyberpunk RPG.  (Read 2010 times)
johnwedd
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Posts: 32


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« Reply #15 on: January 26, 2007, 01:58:27 PM »

i'm a personal fan of cyber punk, and thusly, think that you should study up on its practitioners and get story idea from those basis. now i'm not suggesting copying them directly; merely understanding the general format the cyberpunk genre' tend to lean to.

first neuromancer by william gibson is the basic 'Holy grail' of cyberpunk. it depicts a world of cybernetic mercenaries that do both legal and shady business for super corperations. and the concept of "government" is utterly thin at best. you should follow up on this by watching/reading Johnny mneumonic and blade runner. total rekall is also a good one, but its overal story is best depicted in the origanal short story it was derived from.

Hardware,Software,Wetware, and Freeware, all done by an esoteric writer that i love called Rudy Rucker. its like cyberpunk from a Hippie's point of view, rent with drug use, odd storylines, and probly the most trippy set of theoretical computer hardware and software known, not to mention the massive amount of nth dimesional fractal mathmatics and algorythms i've ever seen. its an experience.

;if you add in a fantasy factor to anything like that, your gonna need some ideas on the technology + magic realm, and those stories are scattered everywhere. but i'll leave that searching to you. good luck.
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TonyLB
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« Reply #16 on: January 26, 2007, 06:00:07 PM »

Purely on the "mystery" front:  I would suggest you do not give enough information that a GM could run the game without spending some mental energy filling in gaps with his own material.

Once the GM has made up some of the mysteries himself, there are two advantages.  First, the mysteries are not available to the players by a close reading of your rules, but second and far more important, the GM is motivated to reveal the mysteries at the right pace ... hiding some things while teasing the players by hinting at others.  In my experience people do a great job of doing that with material they invent themselves, and a pretty lousy job of doing it with material they get handed to them.

If you have Nobilis, I think it's a game that does a fairly good job of forcing this type of fill-in-the-blanks work, while giving a good structure to get people on a common ground at the beginnings of the exploration.  Worth a look, anyway.
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coiledspring
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Posts: 11


« Reply #17 on: January 29, 2007, 07:23:02 AM »

I have already written a draft of a cyberpunk game based on new WoD (with a lot of stuff lifted from other places). If you are interested in having a look email me. I think a WoD basis could be the start of what you need.
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