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(November 03, 2007, 04:35:43 AM)
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[D&D] Just some examples
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Topic: [D&D] Just some examples (Read 2776 times)
Christoph Boeckle
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Posts: 455
Geneva, Switzerland
Re: [D&D] Just some examples
«
Reply #15 on:
February 06, 2007, 02:25:58 PM »
Hello,
Still reading and interested!
Could you also give us an example of a larger cycle yet?
For example, how did the story with the gnome play out?
What about the cure potion? How was it for the player when he got to use it the first time? Does he still use it?
Did you change things regarding the easy resting? (For what it's worth, I hate random encounters while the party is sleeping, so I just give an arbitrary XP bonus if the party can finish the adventure without resting more than a fixed number of times, which I communicate in advance. The players get to make a new decision: is it worth the risk for the bonus xp?)
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Regards,
Christoph
Qi Chin
Member
Posts: 42
Re: [D&D] Just some examples
«
Reply #16 on:
February 07, 2007, 05:18:19 AM »
Well, cycles don't go a lot bigger, because the campaign was cut short with everybody leaving after graduation. The gnome thing didn't have a chance to come up again, the player never got to make a potion, and the thing with the easy resting was brought up after the very last time we every played D&D together.
Nothing got resolved or enhanced, and I'll have to really dig up memories to try and find something big to tell.
Qi
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