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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Spiel Essen Forge Booth After Effects  (Read 738 times)
oliof
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Posts: 449

Harald Wagener - Zurich, Switzerland


WWW
« on: February 11, 2007, 10:15:03 AM »

Hi,
I just wanted to report that the forge booth at Spiel Essen 2006 has made a good impression. The organization team of the yearly rpg convention Hannover Spielt! asked me if I saw a way to have the 15 demos at hspielt there someway.

As the convention will be in seven weeks, I doubt a full blown forge-booth (which would include selling stuff, etc.) will be possible. But I'll be happy to have a saturday evening or sunday morning slot of two to three hours where I will be demoing some games the way we did in Essen. Too bad Eero took his demo kits back with him - I'll need to assemble those.

At the moment there is no one besides me to do this (no other volunteers). Should I try to rally some, do it on my own, or rather work on doing this is a sensible fashion in 2008?

Opinions, anyone?
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Eero Tuovinen
Acts of Evil Playtesters
Member

Posts: 2591


WWW
« Reply #1 on: February 11, 2007, 11:49:49 PM »

Damn, I just now realized: why did I take those demo kits back to Finland? It seems you'd have much more use for them than I. And then they'd be already in Germany for Essen this year. Stupid us.

Other than that: if you're doing a 1-demo booth (that is, only one demo running at a time), I suggest a centralized demo management system: get a suitable toolbox or similar with many places for components, and load it with pencils, dice, tokens and everything else needed to demo all the games. Then insert the necessary paper components between the demo copies of the games; write the price of the book on a sheet while you're at it and insert that on top, so the peeking character sheets and whatnot double as price tags. This method is better than having separate demo sets for each game when several games won't be demoed at once anyway. Just keep the toolbox handy and grab the appropriate game from the presentation table when starting a demo.
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Publishing Zombie Cinema and Solar System at Arkenstone Publishing.
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