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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Afraid] Questions - flashbacks and nature of monsters/victims  (Read 924 times)
Valvorik
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Posts: 114


« on: March 13, 2007, 05:32:35 PM »

i]Richard Cabell, a 17th-century squire who'd suspected his wife of infidelity and attacked her in a jealous rage. When she fled across the moor with her faithful hound, Cabell gave chase and eventually killed her. Still by its mistress' side, the hound then turned on him and ripped out his throat before dying itself of the squire's knife wounds. The dog was said to haunt each new generation of the family
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lumpley
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« Reply #1 on: March 14, 2007, 09:57:43 AM »

Everything you say seems completely reasonable. Give it a whirl and let me know how it works!

-Vincent
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lumpley
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« Reply #2 on: March 14, 2007, 09:59:52 AM »

Let me add: don't underestimate the ability of otherwise sympathetic people, men of course but also some women too, especially in your setting, to love a man for his capacity for violence toward women.

-Vincent
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Valvorik
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Posts: 114


« Reply #3 on: March 25, 2007, 10:39:12 AM »

b]ORIGIN OF MONSTER<TIME:  1889

AREA:<MONSTERFast 1d8 (any conflict that is a race to safety or a Victim or in a fight);
Tireless 1d4 (can run on and on, draw out games of cat and mouse - it invokes this trait in physical contests, it likes to run someone down a bit before fighting - particularly in the mire).
Vengeance is Mine 1d6 (a vengeful spirit it applies this trait when striking against any that have injured it or injured a women who has come to its attention).

- these are its supernatural traits -

Not of This Earth 1d6+1d4 (no normal creature, this trait can be invoked in answer to attacks that would hurt a normal creature);
Eyes from Hell <Ghostly form<Howl from the Pit<Bonds:

Manifest at the Standing Stones 3d8 (appears in physical form at the standing stones where the original murder took place, every dark of the moon - a blessing ritual or similar conflict might ward the area against it, though it would likely not let the attempt pass without challenging);
Only the Damned<Born of the Baskervilles 1d10 (if the Baskerville Hall was not occupied for at least a month by any that blood, part of its connection to reality would be severed)
Avoid Holy Ground<Victim Bonds: Sir Charles 2 and others (total another Cool

Belongings:

The Three Sisters - Standing Stones<The Grimpen Mire which surrounds these Stones.  The Hound loves to lead people into the Mire and turn on them, threatening them with the drowning death of being sucked into the bog.  Any given patch of bog is normal and supernaturally deadly.  +1d6 + 1d4.

Its Access/Victimization pattern (in each case I speculate on a way to undo, wanting to be sure something viable, but players could come up with their own)

Stage 1 <Stage 2<Stage 3<Stage 4 - Nightmarish physical symptoms - the dreams escalate and Hound appears in them and the Victim now gets real bruises, scrapes from their dreamed runs, and the Hound also physically appears to menace the Victim, setting them running.

Killing the Victim at Full Victimization<Slaves<Acolytes<Eyes from Hell 1d6+1d4 (her eyes can also turn fiery red and completely black, they unnerve anyone trying to face it down or interact using talk/social or in a fight - but the people who see this forget iPsychic Howl <First VictiTIME:  1889

AREA:<MONSTERFast 1d8 (any conflict that is a race to safety or a Victim or in a fight);
Tireless 1d4 (can run on and on, draw out games of cat and mouse - it invokes this trait in physical contests, it likes to run someone down a bit before fighting - particularly in the mire).
Vengeance is Mine 1d6 (a vengeful spirit it applies this trait when striking against any that have injured it or injured a women who has come to its attention).

- these are its supernatural traits -

Not of This Earth 1d6+1d4 (no normal creature, this trait can be invoked in answer to attacks that would hurt a normal creature);
Eyes from Hell <Ghostly form<Howl from the Pit<Bonds:

Manifest at the Standing Stones 3d8 (appears in physical form at the standing stones where the original murder took place, every dark of the moon - a blessing ritual or similar conflict might ward the area against it, though it would likely not let the attempt pass without challenging);
Only the Damned<Born of the Baskervilles 1d10 (if the Baskerville Hall was not occupied for at least a month by any that blood, part of its connection to reality would be severed)
Avoid Holy Ground<Victim Bonds: Sir Charles 2 and others (total another Cool

Belongings:

The Three Sisters - Standing Stones<The Grimpen Mire which surrounds these Stones.  The Hound loves to lead people into the Mire and turn on them, threatening them with the drowning death of being sucked into the bog.  Any given patch of bog is normal and supernaturally deadly.  +1d6 + 1d4.

Its Access/Victimization pattern (in each case I speculate on a way to undo, wanting to be sure something viable, but players could come up with their own)

Stage 1 <Stage 2<Stage 3<Stage 4 - Nightmarish physical symptoms - the dreams escalate and Hound appears in them and the Victim now gets real bruises, scrapes from their dreamed runs, and the Hound also physically appears to menace the Victim, setting them running.

Killing the Victim at Full Victimization<Slaves<Acolytes<Eyes from Hell 1d6+1d4 (her eyes can also turn fiery red and completely black, they unnerve anyone trying to face it down or interact using talk/social or in a fight - but the people who see this forget iPsychic Howl <First Victim<
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Valvorik
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Posts: 114


« Reply #4 on: March 25, 2007, 04:07:31 PM »

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