The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:08:34 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
[DiTV] Trait pile-on - how many traits can you use, and when do you roll?
Pages: [
1
]
« previous
next »
Author
Topic: [DiTV] Trait pile-on - how many traits can you use, and when do you roll? (Read 1174 times)
phargle
Member
Posts: 28
[DiTV] Trait pile-on - how many traits can you use, and when do you roll?
«
on:
March 15, 2007, 08:22:35 PM »
I've been thinking about the problem of trait pile-on in our game. In verbal encounters, we squeezed in every trait we could, even if it was only remotely related to talking. Sometimes, we'd use several traits per round. Is that allowed, or is there a limit on how many traits you can invoke? It seems the limit is determined by the skepticism of your fellow players, but I am not sure.
Second, it looks like you have to describe your See or Raise before you roll any dice for traits that might be brought into play. Does this mean, when it's your turn to See someone's Raise and you don't have enough dice to avoid Taking the Blow, you have to Take the Blow even if you manage to roll dice good enough to Block or Reverse it after describing your See?
Thanks!
Logged
Ice Cream Emperor
Member
Posts: 46
Re: [DiTV] Trait pile-on - how many traits can you use, and when do you roll?
«
Reply #1 on:
March 15, 2007, 08:36:59 PM »
Non-Vincent answers:
Quote from: phargle on March 15, 2007, 08:22:35 PM
Is that allowed, or is there a limit on how many traits you can invoke? It seems the limit is determined by the skepticism of your fellow players, but I am not sure.
There's no limit to the number of traits you can bring in on a See or Raise. If there's a problem with people using traits in unconvincing ways, it's up to the group to start policing that behaviour. The book suggests that the group follow the judgement of the pickiest player -- so it only takes one person starting to call 'lame'.
Quote
Second, it looks like you have to describe your See or Raise before you roll any dice for traits that might be brought into play. Does this mean, when it's your turn to See someone's Raise and you don't have enough dice to avoid Taking the Blow, you have to Take the Blow even if you manage to roll dice good enough to Block or Reverse it after describing your See?
The order goes like this:
1. Describe the See or Raise.
2. Roll dice for any new Traits you are bringing in, as appropriate to your description.
3. Choose which dice to put forward for the actual See or Raise.
So to answer the second part of the question, no -- the game is specifically designed so that you
can
bring in a Trait 'at the last minute' to avoid Taking the Blow or to make a stronger Raise, just like you describe. The reason you describe first is because the description is what justifies bringing in those additional Traits.
Logged
~ Daniel
lumpley
Administrator
Member
Posts: 3453
Re: [DiTV] Trait pile-on - how many traits can you use, and when do you roll?
«
Reply #2 on:
March 16, 2007, 06:38:22 AM »
Daniel's right.
Also, and this is important but difficult to explain, to get a trait's dice, you have to
bring the trait concretely into your raise or see
. Explaining how the trait would help your character isn't enough.
Tell me some example multi-trait raises or sees from your game and I'll see if I can show you the difference.
-Vincent
Logged
phargle
Member
Posts: 28
Re: [DiTV] Trait pile-on - how many traits can you use, and when do you roll?
«
Reply #3 on:
March 16, 2007, 07:05:12 AM »
Quote from: lumpley on March 16, 2007, 06:38:22 AM
Tell me some example multi-trait raises or sees from your game and I'll see if I can show you the difference.
A good example is when we're low on dice and have to Take the Blow, so we look at our traits. In my own case, I'd say, "Hmm, I've got a bad temper. (roll) Not enough, well I'm snide and condescending. (roll) Well, not enough yet. I'm a Dog. (roll) Sweet, I don't have to take the blow. (puts forward two dice) 'I sneer at the guy and lay into him, demanding that he respect my authority as a Dog or get the hell out of my way.'"
So basically, we'd roll dice on traits 'til we had enough to save our butts and then we'd describe our Raises. This is slightly unsatisfying, but I am unsure of how the rules should work. If you describe your See before rolling dice, you might have some weird situations:
GM: The guy clobbers you. (puts forward two dice)
Me: Man, that sucks. I don't have enough dice to stop that. He sends me sprawling, I guess. But I do have that 2d8 acrobatic trait, so. . . I tumble out of the way! (rolls) Damn, still not enough.
At that point, do I have to redescribe my See to be Taking the Blow instead of Dodging? That's what I'm getting at here, and that's where my confusion lies.
Logged
lumpley
Administrator
Member
Posts: 3453
Re: [DiTV] Trait pile-on - how many traits can you use, and when do you roll?
«
Reply #4 on:
March 16, 2007, 12:41:23 PM »
You don't have to redescribe when that happens, you just have to keep describing. "I tumble out of the way ... crap ... but I crack my head on the doorframe sure as if you'd punched me out."
It's not a
rule
that you can bring in only one trait's dice per raise or see, but it's a good guideline. Generally speaking, one trait's worth is the right
size
for a raise or see.
-Vincent
Logged
phargle
Member
Posts: 28
Re: [DiTV] Trait pile-on - how many traits can you use, and when do you roll?
«
Reply #5 on:
March 16, 2007, 12:50:56 PM »
Thank you. That clarifies things nicely on both points.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum