*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 06:35:36 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Trying to playtest a game  (Read 470 times)
QuestKeeper
Member

Posts: 5


« on: March 21, 2007, 11:10:47 AM »

Hi, I'm a new member here. If I wanted to post the rules to my game so that others could playtest it, where should I post them? Should I post a request here and link it to a topic in Connections?
Logged
Lance D. Allen
Member

Posts: 1962


WWW
« Reply #1 on: March 21, 2007, 04:28:49 PM »

If you want to discuss a game in the process of being created, this forum is good for that. If you want to talk about some of your personal playtesting, then the playtesting forum is for that. If you're just looking for playtesters, then the connections forum is good for that.

Do you have the rules online somewhere, either in text, or pdf? If so, your best bet is to link to them, rather than trying to post the whole of the rules here.

Also, just as a word of advice.. A cold request for playtesting isn't the best tactic. If the game is still in the process of being created, I would suggest starting up a discussion here of the game. If you're pretty satisfied with the form of the game and just need playtesting to tweak it and make sure everything works as it should, then I would recommend doing some playtesting yourself (if you've not done so already) and post about it in playtesting. Both of these suggestions will get some info about your game out there, and people who might be interested can read and learn about it. Once you've done so, then post your call for playtesters in connections, link to the discussion here or in playtesting (or both) and link to the text of the rules.

If you don't have the text of the rules available online somewhere, drop me a line, and I'd be willing to host the file for you.

Oh, and by the way.. Welcome to the Forge!
Logged

~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
QuestKeeper
Member

Posts: 5


« Reply #2 on: March 21, 2007, 05:37:04 PM »

I have playtested it myself, but the amount of people that have tested it with me is small, so I was hoping to expand the amount of people that have tested it. Also, at this point, I am more concerned with the rules being easily understood, because I believe I have the game mechanics tweaked well enough.
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!