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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [TSOY] Snakes in the Shadows OR Dysfunction is good if it's the characters  (Read 639 times)
oliof
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Posts: 449

Harald Wagener - Zurich, Switzerland


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« on: April 02, 2007, 01:24:05 PM »

(also posted at story games under a slightly misleading title)

I was at hspielt! 14 this weekend, and ran a minimally tweaked version of a con scenario called Snakes in the Shadows for five players. For easy reference, this is the core of the story:

<badwronggood fun despite some cheesiness).

I knew all the players from other cons, except the player of young lord Dancian. But he did quite well and at times got a little bit carried away. He obviously had fun, as did the others.

Highlight scenes: When the players realized how keys worked. That immediately turned the scenes to grabby stuff where the characters fought for their beliefs and motivations as the players vied for XP. When the player of the slave bought of the key of conscience seeing the group at the clearing where they found the moon metal tree, being outmatched five-to-one. Bringing Down the Pain between Kiana and the elf, fighting over control for a Zu syllable. The player of the slave leaning in to me and softly speaking "Zu" to indicate usage of the base effect of the syllable. And of course, when Lord Dancian wanted to die in the end, and the chieftains daughter (whose lies led to the expulsion of bowdyn) humiliated him and sent him running home without moon metal. Edmund using the confusion during the battle at the glade to lean into the moon metal tree to bond with it like he had seen Bowdyn do (the player had the XP to buy the secret, and I thought it was a cool idea to let it happen).

In the end, Bowdyn was pardoned and would become part of the panther clan again, possibly vouching for Kiana (on the other hand, Bowdyn did not buy off his key of revenge). Dancian would be run out of Khale alive (the panther clan would see to that!). Edmund had the moon metal, and we'd have enough hooks for a campaign where Dancian would either try to fight for his influence back at home or stage an all-out invasion on the panther clan for revenge. Also, would Edmund tell anybody that he now has moon metal inside his body? Lord Marnee would possibly try to find a (possibly fatal) way to extract the metal from Edmund, as Edmund himself being the current torturer of the house knew very well. And what about Amoux, who now had a map to the moon metal tree?

Of course, a group built like this is not necessarily a good basis for long term play. For a convention it's great: the players don't have to share a single GM to get into all the fun, get instant rewards and enjoy the game. My task was to increase the pressure of the situation by putting in delays, confrontations with Phillipe and his men (In this game, Phillipe thought Dancian to be a weakling that didn't deserve his position and openly rebelled against him near the end and the bamboo warriors went out of their way to make bowdyns life miserable).

Bringing down the pain was mainly used for stealing Zu words and fighting people. There were two or three too much of them, which tended to drag down the game a bit, but I urged the players to give when it was clear they wouldn't possibly win this BDTP, which helped avoid running into 'boring' mode.

This game run in about five hours for five players, including a short introduction into the world and rules before the scenario started. I think it's possible to come to a satisfactory conclusion of the scenario within four hours.
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