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Started by Ron Edwards, May 11, 2007, 11:33:46 PM
Quote from: Nev the Deranged on May 13, 2007, 02:15:17 AMI don't remember what I thought of Julie as. =\ Sorry.
Quote from: Ron Edwards on May 11, 2007, 11:33:46 PMPlay included lots of little fun stuff with the various objects of play (represented by drawings on sticky-notes, which I'd brought expressly for this purpose). One involved the bag which they found with the bodies of the victims, and the other involved the Stick, originally created by Juli for her character. The Stick took on quite a bit of group significance and ended up being given to the psychic kid when he was adopted into the tribe. This actually brought up a subtle issue which dominated the second half of the session, without (naturally) being explicit in any kind dialogue. Basically, for the first half of play, the tribe was generally led by Seth's character, who liked and protected his tribe members but was basically a brute. As time went by, it turned out that Juli's and Dave's characters were far more Civil and far more analytical about the world around them, with Dave's, especially, being quite the little scientist (figuring out that the kid really was the cause of the quakes, for instance). So adopting the new guy into the tribe and giving him the Stick was a big deal, and Dave quite rightly, afterward, pointed out that we'd really seen something of a coup, and that his character certainly wasn't going to be smacked around by Seth's any more, as he was in the first half of the session.I was interested in the two high-Savagery characters, played (if I recall) by Mayuran and Seth and how they factored into social play. They were very effective in dangerous situations, certainly, but I also got the idea that in the long-term, in many cases, the other, more Civility-based characters would have to team up to ride herd on them. Or at least, thinking in GM terms, that would be the issue I'd keep trying to raise through the medium of situational adversity, over time.
QuoteThe adversity introduced by adding scary negative dice is pretty hefty; I used big red d6s, which worked well.
Quote from: Kevin Allen Jr on May 14, 2007, 03:24:18 PMSome questions of my own:1. Did you guys get a lot of facets? What did you spend them on in play?2. How big of a tribe pool did you have to play with once characters were created? How useful did it prove to have those dice?3. Ron, what did your prep look like? Did you stat out the ape-men (if so what did you give them?) or did you wing 'em? How did you set up the adventure (a couple of scenes you wanted to see happen, an order of events)?4. I don't know how forge con is set up, but i assume you were in a big room with lots of other games going on at the same time. If this is the case was there ever a point where everyone was yelling or grunting really loudly, and everyone else in the room was looking over? If so, how did this make you feel (My games often encounter this, and i'm a little worried that i'm disturbing my neighbors). 5. What sort of non-wounding actions did the Characters take during combat.Thanks for posting an AP guys, this stuff will definitly help me with the suppliment that i am presently writing.