The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 07:42:10 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
First Thoughts
(Moderator:
Ron Edwards
)
Until We Sink; a different roleplaying game, from norway.
Pages: [
1
]
« previous
next »
Author
Topic: Until We Sink; a different roleplaying game, from norway. (Read 1102 times)
fluency
Member
Posts: 5
Until We Sink; a different roleplaying game, from norway.
«
on:
May 16, 2007, 09:45:13 AM »
I wasnt sure where to post this, but it was too interesting to pass up!
This
is a translation of the norwegian rolaplaying game Until We Sink. Its very different from what the Forge indie community produces, and the norwegian design community is definately moving in this same direction. Collaboration (as opposed to competition) seems to be the key word in norwegian game design trends.
Logged
Noclue
Member
Posts: 304
Re: Until We Sink; a different roleplaying game, from norway.
«
Reply #1 on:
May 16, 2007, 10:38:39 PM »
This is interesting. I'm trying to decide if it would be fun. I have a hard time groking games like this.
Essentially, its improv theater games with event cards to randomize the plot. You make offers about each others characters and react to events. Fine.
The social contract seems to be our characters are going to sit on this sinking island with dead people and wierd stuff and just have conversations and get to know one another. We cant get off the island. We have to invent explanations for event cards (why? Because it says you can't end the game until they're all explained). You can't lie about event card explanations (this seems very important, but I can't see why).
The mechanics are bare bones. There's a scene ending mechanic (two people leave the patio). There is a set number of scenes. There's an endgame condition.
My problem is that the design seems lazy to me. Need to keep the characters together? Inescapable island. Need an ending? Island is sinking. What do they do on the island? Give em some spooky events to keep em busy. Done.
This all sounds so free, but then they say I can't lie about certain things (who says?). The expectation is that I'm gonna take part in all this sitting on the patio talking when my first thought would be "find a way off this damn island!" My second thought would be "I can't get off the island. Gather weapons and supplies and stay safe until help arrives." But then I become that crazy player that isn't contributing to the roleplaying and is off on his own...
I contrast this to something like Polaris (which I haven't played, but have listened to and read AP sessions). Here there is character motivation, you are trying to save a dying world; conflict resolution, if I want to go hide in a room, the other players also have control of the narrative and we get to determine who wins. The story is interesting because its full of conflict. And, my character actually suffers consequences from these conflicts. I can die. I can hurt.
This is a very personal rant, but I would be interested in hearing where I'm off base.
Logged
James R.
fluency
Member
Posts: 5
Re: Until We Sink; a different roleplaying game, from norway.
«
Reply #2 on:
May 16, 2007, 11:34:03 PM »
Logged
fluency
Member
Posts: 5
Re: Until We Sink; a different roleplaying game, from norway.
«
Reply #3 on:
May 18, 2007, 02:07:36 AM »
Apparently the game has been nominated for the Indie RPG Awards!
Logged
Jason Morningstar
Member
Posts: 1428
Re: Until We Sink; a different roleplaying game, from norway.
«
Reply #4 on:
May 18, 2007, 03:47:49 AM »
I didn't realize it was so recent or I would have nominated it myself. Until We Sink seems like a very accessible window on an RPG culture quite different from the one we're used to around here ("here" being US/UK for the most part). I'm definitely going to try it out.
Logged
Grey Ranks: Child Soldiers, Warsaw, 1944
Magnus Jakobsson
Registree
Posts: 2
Re: Until We Sink; a different roleplaying game, from norway.
«
Reply #5 on:
May 21, 2007, 06:10:50 AM »
Quote from: Jason Morningstar on May 18, 2007, 03:47:49 AM
I'm definitely going to try it out.
Thanks for the kind words. I hope you'll enjoy it!
Quote from: Jason Morningstar on May 18, 2007, 03:47:49 AM
Until We Sink seems like a very accessible window on an RPG culture quite different from the one we're used to around here ("here" being US/UK for the most part).
For another such window, take a look at the new design blog for
We all had names
. The project's not nearly finished but looks very exciting. I got to playtest a very early version of "Kristallnacht" this february, and I'm looking forward to playing the finished version at the ARCON convention in Oslo in June.
Although the three games in
We all had names
are going to be very different from
Until we sink
, they have the traits described in blogpost "Basic design philosophy" in common (the only exception being a few instances of dice-use as a randomizer in Until we sink.) If there is such a thing as a "norwegian vibe" *, maybe this is part of it.
* If there is, it's limited to a relatively small group of gamedesigners, but notably including the authors of the only two professionally published and widely distributed norwegian roleplaying games. *
*
Draug
(2004) and
Fabula
(1999), both of them fairly traditional games.
Logged
Noclue
Member
Posts: 304
Re: Until We Sink; a different roleplaying game, from norway.
«
Reply #6 on:
May 21, 2007, 08:35:40 AM »
I just read your We All Had Names website and thought "Wow! This is something I have got to play!" I can't wait to try these games. I did not have that same feeling with Until We Sink.
I think my strong reaction is primarily because given the setting, player choices really matter, even the smallest choice matters in such a highly charged environment. Play may be entirely cooperative, but the setting is providing conflict for the story to move forward (at least in my imagination of it). Of the three, "How Not To Care" seems the most unusual. I'm not sure how the game will play, focused as it is on passive characters, but I am eager to find out.
James
Logged
James R.
Magnus Jakobsson
Registree
Posts: 2
Re: Until We Sink; a different roleplaying game, from norway.
«
Reply #7 on:
May 22, 2007, 02:00:32 PM »
Oops, sorry, I made it sound like
We all had names
is my project. It's actually written by Matthijs Holter. I'm still glad you like it, though.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum