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(November 03, 2007, 04:35:43 AM)
The Forge Archives
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Playtesting
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[Six Bullets for Vengeance] Spodley Grange playtest
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Topic: [Six Bullets for Vengeance] Spodley Grange playtest (Read 4998 times)
MPOSullivan
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Posts: 149
Re: [Six Bullets for Vengeance] Spodley Grange playtest
«
Reply #15 on:
May 28, 2007, 07:20:37 PM »
Damn, have Ron, Seth and the rest not just given you great advice, but I feel like I've just gotten the same. I cannot agree more with what they're saying, Andrew.
What intrigued me so much about the game to begin with was the simple setup ("It's a western and there's a gun. Begin.") along with the narrative structure. If I want to run it while inspired by Get Carter, then I'll kitbash it myself. Make the game watertight in its own presentation. Let other people be bowled over by that and then adapt the game to different settings as they will. I mean, look at how the Magnificent Seven did that very thing with Seven Samurai.
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Michael P. O'Sullivan
--------------------------------------------
Criminal Element
Desperate People, Desperate Deeds
available at
Fullmotor Productions
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