*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 03:48:54 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: [Six Bullets for Vengeance] Spodley Grange playtest  (Read 4998 times)
MPOSullivan
Member

Posts: 149


WWW
« Reply #15 on: May 28, 2007, 07:20:37 PM »

Damn, have Ron, Seth and the rest not just given you great advice, but I feel like I've just gotten the same.  I cannot agree more with what they're saying, Andrew. 

What intrigued me so much about the game to begin with was the simple setup ("It's a western and there's a gun.  Begin.") along with the narrative structure.  If I want to run it while inspired by Get Carter, then I'll kitbash it myself.  Make the game watertight in its own presentation.  Let other people be bowled over by that and then adapt the game to different settings as they will.  I mean, look at how the Magnificent Seven did that very thing with Seven Samurai. 
Logged

Michael P. O'Sullivan
--------------------------------------------
Criminal Element
Desperate People, Desperate Deeds
available at Fullmotor Productions
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!