Forum changes: Editing of posts has been turned off until further notice.
Started by deidzoeb, June 07, 2002, 06:59:35 PM
Quote from: Ron EdwardsThis question illustrates yet again the so-easy slipover from GNS-as-play to GNS-as-design. Narrativism is, and can never be anything but, an actual (and diverse) mode of play. Game design is game design - it can never be anything but an influence on actual play. My claim is that the influence is powerful, no matter how coherent or incoherent the game is. That doesn't mean, ever, that the design becomes the play.
QuoteI suggest that a Narrativist game design (short-hand code ON)...