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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 72 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [D&D 3.x] looking for ideas for Magic systems  (Read 2201 times)
sarendt
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Posts: 7


« on: June 28, 2007, 09:05:49 AM »

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Andrew Cooper
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Posts: 724


WWW
« Reply #1 on: June 28, 2007, 09:54:16 AM »

There's a free RPG out there called Earth of the 4th Sun that has a nifty magic system that might be what you're looking for.  I think it could be tacked onto D&D.  If you'll PM your email address I'll send a copy of the game to you.
 
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Michael Huxley
Member

Posts: 3


« Reply #2 on: July 06, 2007, 01:22:16 PM »

I'll offer this suggestion with the warning that I have not fully playtested this system, nor do I believe it to be complete - the only use it has seen is through my Druid who only uses to cast healing spells, but it has worked for us for several sessions now. It mostly as you said, making magic a skill, with consequences for casting too many spells.

Here's a link to my wiki page that explains the system.
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Michael Huxley
Member

Posts: 3


« Reply #3 on: July 06, 2007, 01:24:54 PM »

Sorry my link didn't work in the previous post here it is:

http://www.huggin.net/wiki/index.php/Alternate_Magic_System#The_Classes

I hope this helps, or at least gives you some ideas!
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James_Nostack
Member

Posts: 642


« Reply #4 on: July 06, 2007, 03:31:32 PM »

Are there any suggestions for describing the effects/side effects of magic to give it more of a 'graphic, mystical, magical' sound to it?

Yes: let the player describe the spell.  If the description has some suitably "magical" detail, give him 20 XP. 

Quote
Are there any systems/rules for magic/magic users that allow them to be more free form with their magic?  What I would really like to see is a system were a player could say I would like to attempt to do X using my magic.  I as the GM I would consider the difficulty of doing X, and give some requirements, similar to a skill check. . . . This sounds like a working system, but what I am afraid of is that at higher levels the magic users would over power all other classes, which I don't want to happen.

I think what you've outlined seems to be a pretty good system, but I suspect tinkering with the D&D resource system is asking for trouble.  There are, however, a couple of "official" alternate magic systems:

* General Variant Magic Rules
* Incantations
* The Binder, the Shadowshaper, and the True Namer from The Tome of Magic each use different spellcasting rules.
* Monte Cook's ARCANA UNEARTHED/EVOLVED still uses the D&D resource slot system, but is a little bit more flexible: you can slap a template (gained through a feat) on a spell, and do different things to it; also, most of the meta-magic feats are available simply by using two spell slots.
* The Arcanist, in Monte Cook's IRON HEROES is apparently pretty free-form, though also apparently kind of broken
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sarendt
Member

Posts: 7


« Reply #5 on: July 12, 2007, 08:06:54 PM »

Thank you all, I will look into them and see if I have any additional comments.

-scott
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Michael Huxley
Member

Posts: 3


« Reply #6 on: July 13, 2007, 03:12:16 AM »

I tried replying to your PM Scott, but it says I'm not allowed to send PM's for some reason. Yeah something does seem to be amiss. Not sure what it is, I haven't got that error message before. I'll look into it and get back to you when I figure things out.

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