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[D&D 3.x] looking for ideas for Magic systems
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Topic: [D&D 3.x] looking for ideas for Magic systems (Read 4966 times)
sarendt
Member
Posts: 7
[D&D 3.x] looking for ideas for Magic systems
«
on:
June 28, 2007, 09:05:49 AM »
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Andrew Cooper
Member
Posts: 724
Re: [D&D 3.x] looking for ideas for Magic systems
«
Reply #1 on:
June 28, 2007, 09:54:16 AM »
There's a free RPG out there called Earth of the 4th Sun that has a nifty magic system that might be what you're looking for. I think it could be tacked onto D&D. If you'll PM your email address I'll send a copy of the game to you.
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Andrew Cooper
The Shadow of Cerilia
Burning Realms
Michael Huxley
Member
Posts: 3
Re: [D&D 3.x] looking for ideas for Magic systems
«
Reply #2 on:
July 06, 2007, 01:22:16 PM »
I'll offer this suggestion with the warning that I have not fully playtested this system, nor do I believe it to be complete - the only use it has seen is through my Druid who only uses to cast healing spells, but it has worked for us for several sessions now. It mostly as you said, making magic a skill, with consequences for casting too many spells.
Here's a
link to my wiki page
that explains the system.
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Michael Huxley
Member
Posts: 3
Re: [D&D 3.x] looking for ideas for Magic systems
«
Reply #3 on:
July 06, 2007, 01:24:54 PM »
Sorry my link didn't work in the previous post here it is:
http://www.huggin.net/wiki/index.php/Alternate_Magic_System#The_Classes
I hope this helps, or at least gives you some ideas!
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James_Nostack
Member
Posts: 642
Re: [D&D 3.x] looking for ideas for Magic systems
«
Reply #4 on:
July 06, 2007, 03:31:32 PM »
Quote from: sarendt on June 28, 2007, 09:05:49 AM
Are there any suggestions for describing the effects/side effects of magic to give it more of a 'graphic, mystical, magical' sound to it?
Yes: let the player describe the spell. If the description has some suitably "magical" detail, give him 20 XP.
Quote
Are there any systems/rules for magic/magic users that allow them to be more free form with their magic? What I would really like to see is a system were a player could say I would like to attempt to do X using my magic. I as the GM I would consider the difficulty of doing X, and give some requirements, similar to a skill check. . . . This sounds like a working system, but what I am afraid of is that at higher levels the magic users would over power all other classes, which I don't want to happen.
I think what you've outlined seems to be a pretty good system, but I suspect tinkering with the D&D resource system is asking for trouble. There are, however, a couple of "official" alternate magic systems:
*
General Variant Magic Rules
*
Incantations
* The Binder, the Shadowshaper, and the True Namer from
The Tome of Magic
each use different spellcasting rules.
*
Monte Cook's ARCANA UNEARTHED/EVOLVED
still uses the D&D resource slot system, but is a little bit more flexible: you can slap a template (gained through a feat) on a spell, and do different things to it; also, most of the meta-magic feats are available simply by using two spell slots.
* The Arcanist, in
Monte Cook's IRON HEROES
is apparently pretty free-form, though also apparently kind of broken
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sarendt
Member
Posts: 7
Re: [D&D 3.x] looking for ideas for Magic systems
«
Reply #5 on:
July 12, 2007, 08:06:54 PM »
Thank you all, I will look into them and see if I have any additional comments.
-scott
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Michael Huxley
Member
Posts: 3
Re: [D&D 3.x] looking for ideas for Magic systems
«
Reply #6 on:
July 13, 2007, 03:12:16 AM »
I tried replying to your PM Scott, but it says I'm not allowed to send PM's for some reason. Yeah something does seem to be amiss. Not sure what it is, I haven't got that error message before. I'll look into it and get back to you when I figure things out.
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