*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 12:22:32 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: New Gifts & Flaws  (Read 3969 times)
Jake Norwood
Member

Posts: 2261


WWW
« Reply #15 on: June 10, 2002, 11:04:27 AM »

Quote
Another interesting opposite would be a minor flaw Chaste (for priests, knights and virgins, etc). Where the character is constantly hit on, but cannot or will not resond for some reason. This seems like not getting involved, but in actuality, it's just getting involved badly which can lead to all sorts of fun.

Hmmm, Tease? That one's bound to get you into trouble, and is very Arthurian in taste (not sure if it fits TROS).


Chasteness is allready handled under the "Vow" flaw. I like Tease, though. I had a lot of Mallory/Arthur floating n my head when I wrote TROS, so maybe it is appropriate.

Jake
Logged

"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Valamir
Member

Posts: 5574


WWW
« Reply #16 on: June 10, 2002, 11:14:20 AM »

Quote from: DaR

I think the advantages and disadvantages given by Gifts and Flaws should be ones that don't directly map to being able to simply take a particular skill, or change an attribute in either direction.  Unlike games such as GURPS, there really isn't a currency that allows you to trade around different aspect of your characters.  The priorities that you choose for a character should mean something, and if you can start using gifts to move the "points" between the different facets, that weakens the importance of those choices.  


I think you're spot on there Dan.  This kind of cross currency almost always leads to character Generation Loop Holes, like players finding its more cost effective to boost their WP using a gift and save the attribute points for something else.
Logged

Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #17 on: June 10, 2002, 11:21:44 AM »

Dan,

Dead on correct. I was getting nervous about some of the proposed Gifts and Flaws for just that reason.

For example, one thing that irritates me in many games is when there's an attribute that models Willpower ... and then there's an advantage called something like "Grit" or "Strong-willed" that gives you a bonus of some kind for Willpower rolls.

Hence, if you want to play a bad-ass Willpower dude, you have to get the high attribute score and pay for the advantage, both. Basically, they've priced "being a strong-willed guy" higher than being, say, a fast or strong guy.

Some games go the next step and set up an advantage that corresponds to each attribute (or derived attribute), such that if you want to be the fast guy, you need high attribute(s) plus the requisite Fast Guy advantages; same for the smart guy, same for the strong-willed guy, etc. What's going on here is that everyone basically must optimize in whatever directions they go, and hence what were supposed to be customizing-points (in the advantages) end up being obligatory attribute-boosters.

Best,
Ron
Logged
Brian Leybourne
Member

Posts: 1793


« Reply #18 on: June 10, 2002, 12:45:43 PM »

Quote from: Jake Norwood
Quote
Eminently fine with me. If you want to PDF 'em with the TROS fonts, header/footers, etc so they look similar to the books, feel free. Otherwise I can send you a PDF with them already formatted in the same generic layout (two column, similar font).


PDfing them hadn't occured to me (I was planning on just html) but it's a pretty cool idea now that you mention in. Anyone else want them that way?

Jake


The only problem with that is it means either a) you have to redo the PDF every time there are other fan-based gifts/flaws or b) everyone who puts in giftf/flaws will mean another (different) pdf to download. I think it would be better to just have a page on the webpage that has all the fan-submitted gifts and flaws, and you can just keep adding new ones to it as you get them. The page could be nicely formatted in two-column format etc, so as a Seneschal I can just browse to it, print off the page, and voila.

Brian.
Logged

Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Jake Norwood
Member

Posts: 2261


WWW
« Reply #19 on: June 10, 2002, 02:16:57 PM »

Excellent point.
Logged

"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Lyrax
Member

Posts: 268


« Reply #20 on: June 10, 2002, 06:10:56 PM »

I don't know about all of you, but I disapprove of the Gifts/Flaws that modify a statistic every time you made a check  (Iron-Willed, Shock-Resistant).  Perhaps you could have a Gift called Dedicated that would modify WP/TO rolls IF the character was defending the thing he was dedicated to.  But then again, that's just like SAs, so there's no need for it.
Logged

Lance Meibos
Insanity takes it's toll.  Please have exact change ready.

Get him quick!  He's still got 42 hit points left!
Lance D. Allen
Member

Posts: 1962


WWW
« Reply #21 on: June 10, 2002, 06:27:47 PM »

Okay, so it (the Iron Will Gift) was a bad idea, then. I concede the point to superior logic.

Quote from: Mike Holmes
So the opposite of lecherous should be (forgive me if this already exists) the minor gift Romantic. This allows a character improved chances to get involved with people. A lech is someone who wants to get involved but isn't good at it. A romantic likes getting involved, and succeeds regularly. In both cases the character gets involved.


A clarification on this point, though.. The name "Lecherous" is misleading. It's effects are simply that it is more difficult for the character with the Flaw to resist amorous advances or a pretty face, resulting in higher TNs when attempting to do so. James Bond was cited as an example of a character with this Flaw. One's actual ability to "get involved" is not based on the Flaw, but more on the player RPing the character, and the character's Social Attribute. Hence, someone could be "Lecherous" and be really good at it (James Bond) or really bad at it (your typical Dirty Old Man).
Logged

~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
Bob Richter
Member

Posts: 324


« Reply #22 on: June 13, 2002, 06:16:31 AM »

Snores

(Minor Flaw)

Character emits loud and disturbing noises when asleep -- all unwittingly. This can be difficult for friends who sleep lightly, and may even make him easier to find when asleep.
Logged

So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #23 on: June 13, 2002, 10:05:01 AM »

Quote from: Wolfen
A clarification on this point, though.. The name "Lecherous" is misleading. It's effects are simply that it is more difficult for the character with the Flaw to resist amorous advances or a pretty face, resulting in higher TNs when attempting to do so. James Bond was cited as an example of a character with this Flaw. One's actual ability to "get involved" is not based on the Flaw, but more on the player RPing the character, and the character's Social Attribute. Hence, someone could be "Lecherous" and be really good at it (James Bond) or really bad at it (your typical Dirty Old Man).


Good point. And not having read the game, I wouldn't know that there was a Social Attribute (didn't come up in any combat examples I read, anyhow). My point was not that the Romantic Gift was a good idea (obviously not, it's covered by lecherous + Social Att), but rather that all such traits should compel story, not allow players to avoid it. BTW, to give credit, this is a Ron Edwards truism.

(Now I'm off to hunt down a copy so I can more enlightenedly respond here)

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!