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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [GoPlay Northwest: Kin] This is everyone's fault but mine!  (Read 839 times)
Kirk Mitchell
Member

Posts: 268


« on: June 27, 2007, 01:10:36 AM »

i]hadn't arrived. This pleases me.

The game really rewards a character that attracts attention. Being loud, bombastic, controversial, incredibly kind, or even just a bit of a dick will give you a hell of a lot of screen time, and a hell of a lot of resources for upcoming Threshold scenes. This also pleases me.

I'm considering a mechanic where each player writes down a secret. It could be big or small, but a secret. These are all put in a hat, and drawn out at random. This is something that your character knows about the character of the player opposite you, but nobody else does. Every time you reference this secret in play without revealing it, you get to draw another card to your hand. When you finally reveal the secret, you can enact an immediate five scene Consequence.

Finally, the players all suggested a montage scene at the very beginning of the game to introduce the mechanics, introduce the characters and their associated Issues. I have no idea how I'd implement that yet, but I think its a bloody fantastic idea.

I had a lot of fun playing with you all. I hope you guys had as much fun as I did!

Cheers,
- Kirk

(edited to fix formatting at author's request - REhadn't[/i] arrived. This pleases me.

The game really rewards a character that attracts attention. Being loud, bombastic, controversial, incredibly kind, or even just a bit of a dick will give you a hell of a lot of screen time, and a hell of a lot of resources for upcoming Threshold scenes. This also pleases me.

I'm considering a mechanic where each player writes down a secret. It could be big or small, but a secret. These are all put in a hat, and drawn out at random. This is something that your character knows about the character of the player opposite you, but nobody else does. Every time you reference this secret in play without revealing it, you get to draw another card to your hand. When you finally reveal the secret, you can enact an immediate five scene Consequence.

Finally, the players all suggested a montage scene at the very beginning of the game to introduce the mechanics, introduce the characters and their associated Issues. I have no idea how I'd implement that yet, but I think its a bloody fantastic idea.

I had a lot of fun playing with you all. I hope you guys had as much fun as I did!

Cheers,
- Kirk

(edited to fix formatting at author's request - RE)
« Last Edit: June 27, 2007, 12:08:23 PM by Ron Edwards » Logged

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Kin: A Game About Family
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