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(November 03, 2007, 04:35:43 AM)
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lumpley games
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[DitV] Town: Providence Mountain/Gunpowder Pass
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Topic: [DitV] Town: Providence Mountain/Gunpowder Pass (Read 2289 times)
WillH
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Posts: 13
[DitV] Town: Providence Mountain/Gunpowder Pass
«
on:
July 31, 2007, 10:10:49 AM »
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WillH
Member
Posts: 13
Re: [DitV] Town: Providence Mountain/Gunpowder Pass
«
Reply #1 on:
August 04, 2007, 08:32:04 AM »
So what do people think? Does anything need to be added, removed or tweeked? Or, if you think it just plain sucks let me know that too.
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JC
Member
Posts: 150
Re: [DitV] Town: Providence Mountain/Gunpowder Pass
«
Reply #2 on:
August 04, 2007, 03:57:42 PM »
my first reaction is: isn't such a big town, with so many people, going to be too much for a small bunch of Dogs?
just a thought
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www.redmourning.com
14thWarrior
Member
Posts: 37
Re: [DitV] Town: Providence Mountain/Gunpowder Pass
«
Reply #3 on:
August 10, 2007, 07:57:38 AM »
Seems like a reasonable town to me. The source of the problems is pretty clear; there's a laundry list of named NPCs, but not all are really fully embroiled in the situation.
Certainly, it'll take a little time to get all sides of the story, and deal with the smaller sins and such; but after that, dealing with the real meat of the problem shouldn't be so bad.
I quite like the town. It's quite serendipitous that this town should be posted here now; I'm about to introduce a new Dog into our group, and this town reads almost exactly like his history. The new Dog is the son of a man converted to the faith; he was sent to apprentice with the blacksmith, and later was sent to the Dogs' Temple for training. This town is going to make it really easy to introduce him.
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Leo M. Lalande
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