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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [GenCon] Mortal Coil at Games on Demand  (Read 1476 times)
Anna Kreider
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Posts: 65


« on: August 24, 2007, 05:05:05 PM »

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Travis Farber
Member

Posts: 29


« Reply #1 on: August 26, 2007, 12:30:40 PM »

Thank you Anna for doing a write up of this game.  The one thing that I really ended up liking about this game was I can't remember the last time I enjoyed a dungeon crawl.  I definitely look forward to actually playing this game with a better familiarity of the rules and more than just one 3-4 hour session.

While I was a bit disappointed that my character wasn't as focussed as it needed to be for the session, I was more than happy to sit back and watch your story unfold. 

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Brennan Taylor
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Posts: 499


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« Reply #2 on: August 27, 2007, 02:52:01 AM »

Thanks for the writeup, Anna!

I think some of the spotlight issues and plot problems fall squarely on me as a GM. I did forget one of the most important parts of character creation, which is to make sure that player passions involve the other player characters, which ties them together before play. You can get away with forgetting this in a longer game, but for a convention one-shot it is pretty essential. What happened then is that I struggled a bit to get the group together, rather than everyone running their own little thing on the side, and the "big bad" style threat was the technique I used to do that. That necessarily eclipsed some of the individual player agendas as expressed by passions. So, this was definitely a misstep on my part.

I did have fun, however, and I burned through most of my tokens, which I view as a success.
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