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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [In A Wicked Age] Chapter 1: The Prophet of No Self Control, plus strawberries  (Read 10501 times)
Emily Care
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« Reply #15 on: September 08, 2007, 09:27:36 AM »

It was our third session on Thursday, so we opened the floor for a new gm. I took the role.

One of the gm's tasks is to choose interests against the pcs so as to create a direction for the story and a good hook for the players to pick up on. Vincent said to "pick your strongest npc and cast it it strongly against some them".  One of the cards chosen was "a group of mothers and a midwife" and in that or another a demon was making people ill. So my interests for the demon was to kill all the mothers and to end birth in the land of Adun, Joshua's character who had become worshiped as a god.

Intense situations ensued.
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Koti ei ole koti ilman saunaa.

Black & Green Games
Meguey
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« Reply #16 on: September 10, 2007, 06:50:52 AM »

I LOVED playing the midwife, who knows Adun as a wild man but not a god, and probably has one of his rings (see Chapter 1), totally turn out the raging priest 'mortify your flesh and deny all pleasure' priest. Somewhere I have notes on each exchange in the last two chapters.
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lumpley
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« Reply #17 on: September 10, 2007, 07:47:59 AM »

And I learned firsthand that the game's as much fun to play as it is to GM, which is exciting to me.

I played the chief of a clan of goatherds living outside of Asha's city, in the enforcedly-undeveloped land there. My people and I were friends of Adun's, not members of the cult of him. I had a very enjoyable conversation with J as Adun, where it started out light and then slid into this ... place ... then slid out into lightness again. I like Adun a lot, he's one of my favorite characters in our recent roleplaying.

There was an awkward moment where we forgot how the rules work and grief came of it, but then we remembered how they work again and the grief went away. Funny how that happens.

Julia's new character, Shaahin (is it?), wound up as the spoiler in this chapter, the same way that Meg's character (Omid? I don't have the notes with me) did in chapter 2. I like the way that's working and I hope it keeps up: just when you think you know what'll happen, the character who's been hanging back steps up and the whole thing whips out of control.

This chapter also saw more exhausting and injuring than the first two. I suspect that that will continue: as we get more and more invested in the world and the ongoing story, there'll be more and more important things to us for the other players to threaten, and that'll mean that giving up dice remains an attractive option.

I'm rooting for untamed but I bet that civilized wins in the end.

-Vincent
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Meguey
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« Reply #18 on: September 11, 2007, 12:15:04 PM »

I like Adun a lot, he's one of my favorite characters in our recent roleplaying.

There was an awkward moment where we forgot how the rules work and grief came of it, but then we remembered how they work again and the grief went away. Funny how that happens.

I second the first, for sure, and am happy for the second. I think this will ease up too, because we'll know the rules better.
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Archer5280
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« Reply #19 on: October 01, 2007, 10:46:15 PM »

This game looks so cool, I can hardly stand it. Smiley
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Kairos
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« Reply #20 on: October 07, 2007, 07:47:09 PM »

This game looks so cool, I can hardly stand it. Smiley

I couldn't agree more!  I was introduced to Dogs by Archer over at PBPHouse.com.  I was thrilled to discover it was made here in the Valley (the wife and I live in Williamsburg, MA) and that I could get a hardcopy at Modern Myths.  If you need any local playtesters for Wicked Age, I'd be happy to help out. Smiley

Best of luck with the project!

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lumpley
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« Reply #21 on: October 09, 2007, 06:22:43 AM »

Oh hey, cool. Hi neighbor.

Check this out if you haven't: jiffycon.com.

-Vincent
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Kairos
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« Reply #22 on: October 09, 2007, 10:00:54 AM »

Oh hey, cool. Hi neighbor.

Check this out if you haven't: jiffycon.com.

-Vincent

Vincent,

Thanks for the tip!  I've emailed a pre-reg request for me and my wife.

Cheers,
Brian
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The Bane
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« Reply #23 on: December 22, 2007, 09:53:37 AM »

Any further development on "In a Wicked Age"?

Best.
The Bane
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lumpley
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« Reply #24 on: December 22, 2007, 12:12:56 PM »

Yes! It'll be ready for Dreamation, end of January.

-Vincent
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John Harper
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« Reply #25 on: December 27, 2007, 12:57:06 PM »

Oh... that is fantastic news.

I plan to be at Dreamation, but just in case that doesn't work out, I assume it will be available from the lumpley store and such, yes? As you know, I can hardly wait to get my hands on it.
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Agon: An ancient Greek RPG. Prove the glory of your name!
lumpley
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« Reply #26 on: December 27, 2007, 05:46:00 PM »

Sure will.

Oh hey, wanna see the cover image? It's here. The fold goes between the sorceress and the whispering spirit.

-Vincent
« Last Edit: December 27, 2007, 05:51:02 PM by lumpley » Logged
John Harper
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« Reply #27 on: December 27, 2007, 08:59:20 PM »

Mmmm. Yes. I love the inky darkness.
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Agon: An ancient Greek RPG. Prove the glory of your name!
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