*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 04:28:27 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: Poison'd: Why, now?  (Read 5024 times)
Temple
Member

Posts: 45

Skjalg Kreutzer


« Reply #15 on: September 04, 2007, 11:30:21 PM »

We ended up playing a very gamist game. Poison'd for us became an excercise in collecting Xes in preparation for fights, against a backdrop of horrible, wicked pirates. And it was a blast! We laughed and shuddered at the horrible things our pirates did (which ranged from forced amputations to rape and good old fashioned violence), we were right there, right now in the fight scenes, cheering each other on, making each other laugh and having an awesome time the whole evening.

The themes of the game that Id hoped to explore kind of took a back seat to us playing the system, exploring its limits and having fun with it. I wasnt disappointed, though I was certainly surprised. I had imagined that the players would latch on to the deeper aspects of the game, the way they did with DitV, but the game seemed to take centre stage on its own. That may be my own inexperience with story games (I was the GM), but as I said it seemed naturalfor all of us to play the game like that.
Logged

With regards,
Skjalg Kreutzer
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!