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Started by Glendower, November 26, 2007, 12:40:36 PM
Quote from: Glendower on November 26, 2007, 12:40:36 PMHe saw the Dog's actions as in the wrong, and kept asking how, if a Dog can do something like that, the society can survive. He wanted to know if two Dogs could disagree, and if they did disagree, didn't that mean that one Dog was in the wrong, and if he was in the wrong, couldn't others be wrong? Didn't that mean the entire order was fallible? And if it was fallible, why did the society tolerate them going from town to town, making judgments that may or may not be correct?
QuoteColin was struggling. He wanted to know if he should specialize with pistols, or just a general gun skill. He wanted to know if he needed a riding skill to be able to ride. Alarm bells were ringing, so I tried explaining traits a little differently. I explained that the Dogs were skilled with all matters of riding, shooting, and fighting, and talking, and pointed at the stats Heart, Body, Acuity and Will as the "primary training". And then explained the traits as being special things that single you out from those general skills. Everyone can ride, but if you pick a trait that talks about your riding, it both describes the character and that specialty he has.
QuoteWith Colin, he gave a rather vague initiation conflict "I hope I do the right thing in a tough situation", so I suggested a few situations before we hit one he found interesting.
Quote"I don't play much poker" was his response. Damn.
Quote"But we're not attacking. We're healing this guy."
QuoteThis actually made things a little easier on Colin, and I was able to step out of the group conflict and continue things one on one. And he was able to let the Steward live, which made him considerably happier.
QuoteBut again he said "I didn't really have any traits that would help me for this conflict". I suggested he might want to change a few, and gave him license to alter any of his traits. He didn't.
QuoteAnother interesting thing was that Jeff started suggesting things to Kyle and Colin, but then immediately self corrected, saying "wait, damn, I'm not there. sorry". I have a personal hatred of this kind of thing, and said "Jeff is here now, and can suggest whatever he likes. I don't care if your character is on the Moon! Always suggest, help, advise, add your two cents of awesome.
QuoteInitially Colin was in the challenge, but he dropped out because, yet again "my traits don't let me talk, just shoot".
QuoteAfter the game I asked them what they thought. Colin confessed that he thought there'd be more situations where he could draw his guns, and was concerned that he didn't create an effective character. I stressed to him that other than the healing conflict, which they wanted to do, the other two conflicts could have escalated, or even started at gun play. I stressed that escalation is his decision, and if he wants to use guns or gun traits, he has to point the gun and pull the trigger.
QuoteBear in mind that these guys have mostly played D&D and White Wolf games up to this point. They're used to a very strict and authoritarian style of gaming, with the DM in the driver's seat. They goggled at me when I asked for ideas when we were doing initiations. One even asked "are you serious?" before eventually tossing out some suggestions.
QuoteWhat's got me intrigued is how he came to the game with doubts about the Dogs and they're gunslinging ways. Then he makes a total gun dude character. And then he doesn't pull his guns out of the holsters. That's an interesting dynamic at work.