Forum changes: Editing of posts has been turned off until further notice.
Started by Joel P. Shempert, October 26, 2007, 09:42:50 PM
Quote from: Caldis on November 06, 2007, 10:02:02 AMQuote from: Jasper the Mimbo on November 06, 2007, 02:41:06 AMMelinglor, I think Datzur might be on to something. You may find yourself having more fun if you fill your bag of tricks with spells that force creativity. (Stone Shape is my favorite example.) To me "I throw another fireball" gets a little old. Don't know if your attention span is as short as mine is, though.I think you guys missed the part where he did use a spell to do just that and the rest of the group thought it was cool but didnt use it to their advantage. It's not a question of the characters working together it's the players, they arent playing the same game.
Quote from: Jasper the Mimbo on November 06, 2007, 02:41:06 AMMelinglor, I think Datzur might be on to something. You may find yourself having more fun if you fill your bag of tricks with spells that force creativity. (Stone Shape is my favorite example.) To me "I throw another fireball" gets a little old. Don't know if your attention span is as short as mine is, though.
Quote from: Jasper the Mimbo on November 06, 2007, 02:41:06 AMCallan: When you put it that way, it makes a lot more sense. The main trouble seems to be that they never firmly established the challenge itself. (I.E. why they're playing at all) Sounds like a problem with the social contract. It's amazing how much can go wrong without that little pre-game discussion, and how many groups don't even do it at all. I still think that the game is fine as it is written, as long as everyone is clear about what they want and why they are playing.
QuoteBy the way, Daztur, there's something wierd going on with your posts--you're saying things that are obviously directed at me, but addressing them to others, first to Callan, then to Caldis. It's rather jarring, so just a heads up.
Quoteall the tricks he'd soon be able to do with it as an Arcane Archer
Quote from: Callan S. on November 07, 2007, 07:09:41 PMCaldis: Uh, where do you see Joel having worked out his problem?
Quote from: Callan S. on November 07, 2007, 07:09:41 PMAre you seeing the absence of social reactions, like I am? Like, the dragons flown away and everyones quite unconcerned - the blood on the sword will be enough, apparently. I have to admit, in reading your account I thought 'Hey, it must have bled, it might be enough' - but emphasis on the 'might', not casual certainty. I'm not reading any sense of uncertainty from other players in your account about whether they win or lose.
Quote from: Callan S. on November 07, 2007, 07:09:41 PMI wonder what their expressions would have been, if you had wondered loudly about whether this would be enough blood? I suspect the same expression they had when you used that flaming sphere in the last game and the GM ruled it as cover against their shots "Don't goddamn give the GM ammunition against us!"
Quote from: Callan S. on November 07, 2007, 07:09:41 PMWith the ranger, I think it's pretty obvious he's looking for cues from the GM for what to do. "The dragon is leaving now", so he sits there so as not to interupt the dragon leaving. I'd be interested to know his play history - he might be happy he even engaged a dragon, perhaps having played in the past with zero structure and never having left the village in the first place, as the group milled about. Or from my group model before, he's following instructions cause then he can't lose "I was just doing what you said, GM!"
Quote from: Wolfen on November 08, 2007, 07:42:28 PMDon't make the GM have to watch your reactions (even though you say that's not his style). Make 'em larger than life, but couched in good terms. Bad: Bullshit! A little blood on a sword isn't enough! We need to lure that dragon back here so we can get enough!Good: Man, we almost had that dragon! I almost hope there's not enough blood, so we can come get another shot at him!It's a suggestion to the GM, but it looks like you're just raring for a fight, rather than "giving the GM ammo to use against you".
Quote from: Caldis on November 08, 2007, 02:53:30 PMSo all we have left to talk about is different signs of lack of interest in challenge. I dont see that in any way being helpful to Joel, we can find more symptoms but we already know the disease here. I'm still interested in hearing if this game can develop into something enjoyable but we'll have to wait for more play to see if that happens.