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[Lendrhald] Rat Island - player priorities
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Topic: [Lendrhald] Rat Island - player priorities (Read 6505 times)
Chris_Chinn
Member
Posts: 67
Re: [Lendrhald] Rat Island - player priorities
«
Reply #30 on:
January 11, 2008, 10:17:36 AM »
Hi David,
I have found generally games that use a physical token for metagame rewards, such as chips or dice, work really well for handing out rewards while not interrupting the play flow. Because you can hand over a token while someone is talking, or you, yourself are talking, it's a good way to communicate on a parallel level. And, finally, because it's a physical token, the person doesn't have to shift gears to mark down something on their sheet- they just put it in a pile or in a cup while dialogue is still happening.
Chris
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David Berg
Member
Posts: 612
Re: [Lendrhald] Rat Island - player priorities
«
Reply #31 on:
January 13, 2008, 07:58:15 PM »
Nice. Thanks!
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here's my blog
, discussing Delve, my game in development
Groorg
Registree
Posts: 2
Re: [Lendrhald] Rat Island - player priorities
«
Reply #32 on:
April 20, 2008, 06:42:54 AM »
Hi David,
As one of the players mentioned in the Lendrhald game and the Telvar game, I would be remiss not to link the online summaries of the aforementioned games, written at the time in 1998:
http://blog.telvar.net/defenders/
In particular Dave is referring to summaries # 27- 34.
Incidentally, that's quite good recall for a game that happened 10 years ago that you were new to!
The entire site of summaries (including various parties of different time periods) can be found at:
http://blog.telvar.net/
As for impressions on the gameplay, I generally think Dave is spot on. I'll have to mull over these discussion points. Good work on Lendrhald so far!
Joel
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Groorg
Registree
Posts: 2
Re: [Lendrhald] Rat Island - player priorities
«
Reply #33 on:
April 21, 2008, 12:31:43 PM »
I would love to reply to your PM, Dave, but I can't seem to send personal messages?
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