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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Lendrhald] Rat Island - player priorities  (Read 6505 times)
Chris_Chinn
Member

Posts: 67


« Reply #30 on: January 11, 2008, 10:17:36 AM »

Hi David,

I have found generally games that use a physical token for metagame rewards, such as chips or dice, work really well for handing out rewards while not interrupting the play flow.  Because you can hand over a token while someone is talking, or you, yourself are talking, it's a good way to communicate on a parallel level.  And, finally, because it's a physical token, the person doesn't have to shift gears to mark down something on their sheet- they just put it in a pile or in a cup while dialogue is still happening.

Chris
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David Berg
Member

Posts: 612


« Reply #31 on: January 13, 2008, 07:58:15 PM »

Nice.  Thanks!
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here's my blog, discussing Delve, my game in development
Groorg
Registree

Posts: 2


« Reply #32 on: April 20, 2008, 06:42:54 AM »

Hi David,

As one of the players mentioned in the Lendrhald game and the Telvar game, I would be remiss not to link the online summaries of the aforementioned games, written at the time in 1998:

http://blog.telvar.net/defenders/

In particular Dave is referring to summaries # 27- 34.

Incidentally, that's quite good recall for a game that happened 10 years ago that you were new to!

The entire site of summaries (including various parties of different time periods) can be found at:

http://blog.telvar.net/

As for impressions on the gameplay, I generally think Dave is spot on.  I'll have to mull over these discussion points.  Good work on Lendrhald so far!

Joel
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Groorg
Registree

Posts: 2


« Reply #33 on: April 21, 2008, 12:31:43 PM »

I would love to reply to your PM, Dave, but I can't seem to send personal messages?
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