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[Lendrhald] Rat Island - player priorities

Started by David Berg, November 27, 2007, 03:27:45 PM

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Chris_Chinn

Hi David,

I have found generally games that use a physical token for metagame rewards, such as chips or dice, work really well for handing out rewards while not interrupting the play flow.  Because you can hand over a token while someone is talking, or you, yourself are talking, it's a good way to communicate on a parallel level.  And, finally, because it's a physical token, the person doesn't have to shift gears to mark down something on their sheet- they just put it in a pile or in a cup while dialogue is still happening.

Chris

David Berg

here's my blog, discussing Delve, my game in development

Groorg

Hi David,

As one of the players mentioned in the Lendrhald game and the Telvar game, I would be remiss not to link the online summaries of the aforementioned games, written at the time in 1998:

http://blog.telvar.net/defenders/

In particular Dave is referring to summaries # 27- 34.

Incidentally, that's quite good recall for a game that happened 10 years ago that you were new to!

The entire site of summaries (including various parties of different time periods) can be found at:

http://blog.telvar.net/

As for impressions on the gameplay, I generally think Dave is spot on.  I'll have to mull over these discussion points.  Good work on Lendrhald so far!

Joel

Groorg

I would love to reply to your PM, Dave, but I can't seem to send personal messages?