*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 03:50:14 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: SW D6 Dogfights (split)  (Read 1220 times)
apparition13
Member

Posts: 51


« on: January 08, 2008, 09:22:06 PM »

Hmm, the presumption that once you have caught someone you should retain that status appears strong and recurrent, too intuitive to resist.  It may be something you can get used to but I shall have to think about it again.
If the attacker wins initiative in the next turn, they continue the attack where they left off, if the defender wins they get to make an escape roll.

That way you get both "I can't shake him" and "hide on the bridge tower".

Just a suggestion.
Logged

apparition13
contracycle
Member

Posts: 2807


« Reply #1 on: January 09, 2008, 01:41:18 AM »

It's not a bad idea, but the original concept was aimed at having no status markers that were persistent from turn to turn.  That is something I am loathe to give up.  I want it to feel like, running jumping dodging, living in the moment, all reflex rather than planning and calculation.  Even tracking who attacked who last turn would undermine that goal.
Logged

Impeach the bomber boys:
www.impeachblair.org
www.impeachbush.org

"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #2 on: January 09, 2008, 08:03:48 AM »

The above two posts were split from SW D6 dogfights: chase-catch-kill. It was still on the tail end of the third page, but I think enough time has elapsed keep the two discussions separate.

No big deal! Please continue the discussion.

Best, Ron
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!