The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 01:49:11 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Playtesting
(Moderator:
Ron Edwards
)
[Super Action Now!] Bubba Bad's bad day, + hobo clones & son of sasquatch
Pages:
1
[
2
]
« previous
next »
Author
Topic: [Super Action Now!] Bubba Bad's bad day, + hobo clones & son of sasquatch (Read 3347 times)
Marshall Burns
Member
Posts: 485
Re: [Super Action Now!] Bubba Bad's bad day, + hobo clones & son of sasquatch
«
Reply #15 on:
January 24, 2008, 07:46:17 AM »
Callan,
I think I covered that in the middle paragraph of my previous post: "also, the other people don't have an arena to test their abilities either (without the possibility of success, it's not really a test)."
But if you're actually talking about something completely different, please feel free to correct me.
David,
Ah, here we are, here's the little frog under the fountain that's causing all the problems: I patently disagree with your first sentence.
The kinds of performance and ability that SAN! rewards and is
designed to
reward is being gutsy and being funnier than the other guy, in a very one-upmanship kind of fashion. Is this Gamist? I say "Hell yes!" There's more to Gamism than resource management, point husbanding, extrapolating probabilities, and other such crunchy bits; that's all just shit we've been left with from wargames! (I say that as a former system-monkey.) Historically, that seems to be all there's
been
to Step on Up about in terms of game texts, but you can Step on Up about
anything
; if one guy says, "Hey, I bet I can do (blank) better than you!" and the other guy says, "Oh yeah? BRING IT!" then they're gonna be Stepping on Up. Ever been to a poetry slam? That's people competing based on the performance and creativity of their (usually improvised) poems, and it gets scary fierce. If people can compete about creativity there, they can do it in RPGs.
You really can compete over just about anything. As a side example, that one time I played
Vampire
, we were competing to see who could be the kewlest, darkest, spookiest, most gothin'-est guy in the group (it was middle school, what can I say?). Not explicitly, but that's what was
really
going on. We weren't exercising any Right to Dream, we certainly weren't trying to make Story Now; we were Stepping on Up.
-Marshall
Logged
blogging at the Wizard Exploded Cookbook
Callan S.
Member
Posts: 3588
Re: [Super Action Now!] Bubba Bad's bad day, + hobo clones & son of sasquatch
«
Reply #16 on:
January 24, 2008, 09:38:34 PM »
Hi Marshall,
It doesn't answer my question. Whether at that point it's a trial or not is kind of ancillary . Is it a big deal or stale, when someone else is on a winning streak? I mean at the moment it becomes apparent they are.
Logged
Philosopher Gamer
<meaning></meaning>
Marshall Burns
Member
Posts: 485
Re: [Super Action Now!] Bubba Bad's bad day, + hobo clones & son of sasquatch
«
Reply #17 on:
January 25, 2008, 10:00:13 AM »
Hi Callan,
The way I see it, the fun produced by Gamist play results from the test & demonstration, and if an arena for those is not present, or the process of pursuing them is undercut by unforeseen (and probably unagreed-upon) factors, the player will feel screwed and stop having fun.
Now, the moment that it becomes apparent that someone is on a winning streak, it can still be fun for the other guys because they're just that much more motivated to defeat that guy. What I'm talking about is winning (whether by in-game rubrics, textual win-loss conditions, or Social Contract based challenges) consistently over several sessions of play. Which it seems I wasn't very clear about. Now, in my experience, when that's happened it's been me in that winning chair (this was rare in RPGs, mostly happened with board games and video games), people became unwilling to play me until a great deal of time had passed.
Does that answer your question?
-Marshall
Logged
blogging at the Wizard Exploded Cookbook
jag
Member
Posts: 75
Re: [Super Action Now!] Bubba Bad's bad day, + hobo clones & son of sasquatch
«
Reply #18 on:
January 25, 2008, 01:26:21 PM »
It seems clear to me that:
1. This game can be 'broken' by players who don't cooperate with the spirit of the game.
2. This game can be a riot for at least one game group.
The first is common to most RPGs. The second is a good start. The big question is whether the game is as enjoyable with more groups and their different dynamics. That can only be answered by more playtests with different people.
It seems David is concerned mostly with the first point, which is that the optimal rule strategy isn't the desired social strategy. Part of this might come down to the social contract -- by playing this game, everyone needs to implicitly agree to the statement "Tonight we're going to play a silly game with vague victory conditions. Sure, you can be a jackass, and you might even win, but we'll frown at you while applauding the disco samurai that win-loses."
So your social reward, the real one, is sometimes conflicting with the mechanical reward -- at the end of the night, if one player spend half the time off his chair laughing, while the other only snickered twice, who actually won?
It does raise the question (probably related to the big question above) of whether there's a rules modification that brings the mechanical reward more in line with the social one, but honestly that might not even matter. A game that, when approached with the right attitude, causes hilarity is an awesome one. It just might not be suitable for the player who only cares about mechanical rewards.
james
Logged
Callan S.
Member
Posts: 3588
Re: [Super Action Now!] Bubba Bad's bad day, + hobo clones & son of sasquatch
«
Reply #19 on:
January 27, 2008, 02:26:46 AM »
Hi Marshall,
Yeah, that's alot more clear. I get that issolation, but basically it's the nature of people. In such an environment, your left weighing up getting a consistant opportunity to play Vs kicking ass. Tieing this back to resolution, I could see the conflict between wanting both of them influencing what stats are treated as part of a roll. Might be useful to test whether its there, next playtest.
Logged
Philosopher Gamer
<meaning></meaning>
Marshall Burns
Member
Posts: 485
Re: [Super Action Now!] Bubba Bad's bad day, + hobo clones & son of sasquatch
«
Reply #20 on:
January 28, 2008, 12:48:01 PM »
James,
I see your points. However, I would like to say that I don't think ANY game is not vulnerable to breaking by people who aren't willing to cooperate with the spirit of it. As Ron pointed out, you can always knock the pieces off the board.
Perhaps the real problem here is, "How can I write the text such that it properly informs prospective players about the spirit of the game?" Maybe the text already does that for some people, and maybe it doesn't for others. I'm in the process of a third draft to clarify things and present them in a tastier fashion, so when I get done I'll have to ask for input on this issue.
Quote from: jag on January 25, 2008, 01:26:21 PM
So your social reward, the real one, is sometimes conflicting with the mechanical reward -- at the end of the night, if one player spend half the time off his chair laughing, while the other only snickered twice, who actually won?
Hang on--I might be wrong here, but I think there's a misunderstanding re: the poker face thing. You get points by making
at least
one other player react (giggle, guffaw, gape, gasp, gag, or grin, by the rules) to your narration of your character's (either your PC or an NPC under you control) actions. The only thing a poker face can do is stop
someone else
from getting points--but ONLY if everyone's doing it, because you only have to get a reaction out of a
single
other player. Personally, if it's even
possible
to keep a poker face throughout this game (which I doubt), it will not avail anyone anything in this game, because I just can't see
everyone
doing it. But maybe I'm wrong on that too.
As a second point, I don't consider mechanical "rewards" (experience, bonus dice, TILT!, d4 fallout Traits) to be rewards at all -- they're just a means to an end. Whatever the END is,
that's
the reward. And I don't think the END is
ever
"winning." Winning is just another means to an end, with the end being whatever it is you
get out of winning
, which I believe is related to that "test & demonstration" thing.
And speaking of more playtests with other people... I don't have any other people. I live in a small town. But if anyone reading this wants to playtest, please do so! There's a text available with all the rules
here
. The two areas I'm currently concerned about are the TILT! economy (that is, are the prices appropriate?) and whether the text informs the players regarding the spirit of the game.
-Marshall
Logged
blogging at the Wizard Exploded Cookbook
jag
Member
Posts: 75
Re: [Super Action Now!] Bubba Bad's bad day, + hobo clones & son of sasquatch
«
Reply #21 on:
January 28, 2008, 03:59:00 PM »
1] that make it work.
james
[1] As if one could quantify mindsets.
Logged
Marshall Burns
Member
Posts: 485
Re: [Super Action Now!] Bubba Bad's bad day, + hobo clones & son of sasquatch
«
Reply #22 on:
January 29, 2008, 03:57:56 PM »
James,
Yeah, okay, I see what you mean. And RoboRally sounds like a blast.
However, everything that I've said about the "point" of SAN! up to now might be wrong... I had a chat with David yesterday, and it turns out I completely misunderstood what he was getting at, and what he
was
getting at made pretty damn good sense--and called stuff I thought I
knew
about the game into doubt. I'm preparing a post for tomorrow dealing with David's points and the fact that I'm not sure what the game was actually doing, with a new play account with detailed use of the mechanics so that I can get outside opinions of what's really going on. Plus I'ma have a discussion about it with the group Thursday.
-Marshall
Logged
blogging at the Wizard Exploded Cookbook
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum