The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
August 19, 2022, 09:40:11 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
73
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
glyphpress
(Moderator:
Joshua A.C. Newman
)
[Shock 1.1] Antag failures; antag credits
Pages: [
1
]
« previous
next »
Author
Topic: [Shock 1.1] Antag failures; antag credits (Read 6270 times)
Neil the Wimp
Member
Posts: 76
[Shock 1.1] Antag failures; antag credits
«
on:
January 21, 2008, 12:11:44 PM »
A couple of questions about Shock 1.1.
On p. 37, "Fallout for Failure". The section starts:
"When you lose a Conflict, you gain something in return.
"If your Protagonist is the character who just lost..."
I was expecting another paragraph that started "If your Antagonist is the character who just lost..." Are there any consequences for the Antag if hir fails in a conflict?
Also, Antags start with 13 Credits and use them to buy dice. Do they every get any more Credits during the game? Or is it intended that stories should only last for 2-3 conflicts per Protag?
Neil.
Logged
Milton Keynes RPG Club:
http://www.mk-rpg.org.uk
. Tuesday evenings. Come join us!
TomTitTot
Member
Posts: 53
Re: [Shock 1.1] Antag failures; antag credits
«
Reply #1 on:
January 21, 2008, 12:36:54 PM »
In my experience (one game - it was amazing,. however
) having a benefit or somesuch for the Antagonist would imbalance things as intended, and in a fashion take focus from the Protag. Pretty sure it's intended as written.
Shock: is basically intended for serial one-shot play. Protags get 3-4 scenes/conflicts each, for the most part.
Logged
The Air Of Mind - A Blog With Actual Play!
Joshua A.C. Newman
Moderator
Member
Posts: 1144
the glyphpress
Re: [Shock 1.1] Antag failures; antag credits
«
Reply #2 on:
January 21, 2008, 01:59:44 PM »
I just point at Tom.
Logged
the glyphpress
's games are
Shock: Social Science Fiction
and
Under the Bed
.
I
design books
like
Dogs in the Vineyard
and
The Mountain Witch
.
Neil the Wimp
Member
Posts: 76
Re: [Shock 1.1] Antag failures; antag credits
«
Reply #3 on:
January 21, 2008, 02:15:06 PM »
Thanks both for the prompt replies.
Neil.
Logged
Milton Keynes RPG Club:
http://www.mk-rpg.org.uk
. Tuesday evenings. Come join us!
TempvsMortis
Member
Posts: 84
Re: [Shock 1.1] Antag failures; antag credits
«
Reply #4 on:
May 13, 2008, 01:47:43 PM »
I actually have a question related to this. In the play example they initiated the final scene when the Antag ran out of credits, but in the book the only method it provides for granting the Antag dice is by spending credits. Is there something the Antag can do, or at that point is it just up to the Protag to succeed or fail on his own?
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum