The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
April 26, 2018, 05:09:05 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
179
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
[Dark Ages Vampire] Assessing Creative Agenda
Pages:
1
2
[
3
]
« previous
next »
Author
Topic: [Dark Ages Vampire] Assessing Creative Agenda (Read 5999 times)
Caldis
Member
Posts: 359
Re: [Dark Ages Vampire] Assessing Creative Agenda
«
Reply #30 on:
February 01, 2008, 07:21:00 AM »
Quote from: Reithan on January 29, 2008, 07:32:33 PM
To my understanding, Nar/Sim/Gam is a descriptor of your group's basic goal or agenda (Creative AGENDA) to their playing.
The way I've explained this to myself and others is "What wins?"
The problem is if something wins then something else is losing. You've set up a battlefield where different goals are battling for supremacy and they may tromp all over other priorities to win out. So while you've expressed interest in creating a community that really engages the player you've alse expressed interest in creating a dangerous setting where smart actions on the part of the players are necessary for their survival. These two can work together if you make engaging with the community part of the smart actions they can take to survive. Seeing the community as a source of valuable allies and possilbe enemies where they will have to make smart strategic decisions on who to ally with and who to piss off is viable. What wont work is trying to get them to engage with the community just to make the world feel more real while they are expecting danger and that whoever they deal with is a possible enemy.
Logged
Reithan
Member
Posts: 108
I'm a ninja
Re: [Dark Ages Vampire] Assessing Creative Agenda
«
Reply #31 on:
February 01, 2008, 03:09:43 PM »
Quote from: Caldis on February 01, 2008, 07:21:00 AM
These two can work together if you make engaging with the community part of the smart actions they can take to survive. Seeing the community as a source of valuable allies and possilbe enemies where they will have to make smart strategic decisions on who to ally with and who to piss off is viable.
Yes, that is mostly what I want.
Quote from: Caldis on February 01, 2008, 07:21:00 AM
What wont work is trying to get them to engage with the community just to make the world feel more real while they are expecting danger and that whoever they deal with is a possible enemy.
However, I don't think we should be forced to use only political threats just because of it.
I feel that you can play a good nar game, and still include strategic combat. As long as that strategic combat does not overrun the main focus(ii) of play.
Logged
There is no true power with but one edge.
Penetrator - WIP, Cyberpunk/Sci-fi RPG
Caldis
Member
Posts: 359
Re: [Dark Ages Vampire] Assessing Creative Agenda
«
Reply #32 on:
February 02, 2008, 12:01:57 AM »
Quote from: Reithan on February 01, 2008, 03:09:43 PM
I feel that you can play a good nar game, and still include strategic combat. As long as that strategic combat does not overrun the main focus(ii) of play.
Exactly, does the strategic focus overrun the main focus of play. In your scenario it seems to be the case. The players have moved towards gamism and away from narrativism, whether it's a case of the players actually having more interest in gamism or the players and yourself not being familiar with narrativism and not knowing how to funtionally play together in this manner doesnt matter is not important. What is important is that you've shifted to gamism because Nar isnt working.
I'd suggest either shifting your focus to a gamist approach and foregtting nar for the moment or else you have to reduce the strategic element and focus on narrativism so you dont confuse your players.
Logged
Caldis
Member
Posts: 359
Re: [Dark Ages Vampire] Assessing Creative Agenda
«
Reply #33 on:
February 02, 2008, 12:32:27 AM »
Here's a link that probably better explains what I'm getting at and it seems to relate to your situation.
http://www.indie-rpgs.com/forum/index.php?topic=9812.0
Logged
Pages:
1
2
[
3
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum