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Started by fnord3125, January 26, 2008, 03:57:33 PM
Quote from: fnord3125 on January 26, 2008, 03:57:33 PM1) Does reallocation only allow you to move tokens between different actions to which one has already committed? Or can you reallocate to add uncommitted tokens to a new or already started action?
Quote2) Does reallocation always cause fatigue? Even, for example, in the case of a defender reallocating to bring his aptitude into a defense that he had originally unanticipated?
Quote3) On the same subject of the originally unanticipated defense... Who determines what faculty is the used for the innate resistance? And does it need to be a faculty that isn't being used for an action? For example, last night, one of the PCs shot at an NPC. The NPC, rather than defending, shot back. Both were using Grace to shoot, neither committed a token for defense. Normally, I'd figure that Grace would be used for defense, to try to dodge and get out of the way. If there was an active defense, obviously I and the Player would have had to come up with a different way of the character defending himself, but if it's just the innate defense of the faculty, can it still use Grace?
Quote4) Do Passion tokens always have to be spent during the initial reveal, or can one bring in Passions during a reallocation?
Quote5) I'm a bit confused on the subject of Harm and hurting characters. It is expressed in the book as though each attempt to hurt someone would be an individual conflict, but to might an entire fight seems like a conflict... Actually as I was writing that last one, and looking at the book a bit, I realize that my problem there, and probably some of our other problems last night are arising from the fact that even though Mortal Coil clearly and explicitly has a CONFLICT resolution system for some reason my brain was thinking about it like a TASK resolution system. That's my bad.
Quote6) Exactly what happens if there are multiple rounds in a conflict? Are all committed tokens recovered and reallocated from scratch?