The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:48:07 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
First Thoughts
(Moderator:
Ron Edwards
)
Muse - A New Storytelling Game
Pages:
1
[
2
]
« previous
next »
Author
Topic: Muse - A New Storytelling Game (Read 2118 times)
danielsan
Member
Posts: 29
Re: Muse - A New Storytelling Game
«
Reply #15 on:
February 17, 2008, 03:26:03 AM »
I was thinking about how to make a GM-less mystery "whodunnit" type game. At first, what got met thinking about this was the "monster of the week" thread, where the game starts with the murder having already taking place, and the players direct the details of the investigation through their narration. It would be more CSI than Supernatural, but the mechanics would be the same.
But I keep turning more toward GM-less stuff nowadays. I was thinking that you could use something like this Muse system, with the questions being "Did the butler do it?" and "did Ms. Scarlet do it?" etc. and then players take control of Yes and No by adding things that their characters investigate, creating motive, means, and opportunity as the story builds.
This is just all off the top of my head, but what's everyone's first impressions? Am I on the right track here?
Logged
Marvel Flipside: fanfic and faux covers in a Bizarro-Marvel Universe (
http://www.marvelflipside.com
)
The Unofficial Spider-Man's Guide to New York: the fan-made supplement for the diceless MURPG (
http://ozbot.typepad.com/spideyguide
)
Demiurge
Member
Posts: 9
Re: Muse - A New Storytelling Game
«
Reply #16 on:
February 28, 2008, 05:25:01 AM »
Hi Danny,
You're definitely on the right track! Muse is a really good platform for developing a story where
nobody
at the table knows how it will turn out in advance...
--Jonathan
Logged
Paul T
Member
Posts: 369
Re: Muse - A New Storytelling Game
«
Reply #17 on:
February 29, 2008, 10:09:20 AM »
Oddly enough, I've given some thought to designing a somewhat Muse-like "whodunnit" RPG.
The Muse rules can do pretty much everything you need, except for one thing: the outcomes of game Questions do not in any way interact with each other.
So, for instance, if you have Questions like, "Did Professor Green kill Madame Butterfly?", for several characters, you could potentially end up with multiple killers, or no killer at all. Otherwise, the structure would work quite well.
Please do post if you come up with a clever solution.
I think that, in designing something like this, one way to make it interesting would be to make sure that a characters' innocence or guilt is not predictably good or bad for any given player. So, for instance, one player might be playing to prove their innocence, whereas another might "win" if they can prove themselves guilty!
Logged
Paul T
Member
Posts: 369
Re: Muse - A New Storytelling Game
«
Reply #18 on:
February 29, 2008, 10:12:33 AM »
Aaaahh... sorry for the double post.
I just wanted to mention:
One cool way to do this would be to set it up as a variant on the social game 'Mafia'. Some players are trying to be the killer, and most are trying to be innocent. But no one knows who is which side. You must play carefully, so as not to expose your role.
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum