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one.seven design
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[Agon] Minor Foes -- finding the combat sweet spot
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Topic: [Agon] Minor Foes -- finding the combat sweet spot (Read 3525 times)
Ben Robbins
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Posts: 60
[Agon] Minor Foes -- finding the combat sweet spot
«
on:
February 11, 2008, 11:28:20 AM »
I think Agon needs a middle range of adversaries, something between minions and full NPCs.
Minions can go down very quickly (as they should) but with six wound boxes a full NPC can take a long time. As others have also pointed out, if you run a fight with multiple enemies you are in for a long battle. The game slows _way_ down. It seems difficult to hit that sweet spot of a medium length battle with multiple enemies that is interesting but doesn't drag on.
I haven't tinkered with this much yet, but I'm thinking along the lines of a normal NPC except:
- only three wound boxes (-1 next roll, -1 all rolls, defeated)
- only three divine favor (which could be raised as usual)
The wound boxes are low enough that a hero _could_ one-shot a minor foe (rolling 8 above the defense roll) but it's not as much of a gimme as a minion. It would be a short fight, but there would be some give and take.
The strife cost would be the same as a normal NPC (just as making a minion costs the same as making a full NPC). Since there are fewer wound boxes to fill the heroes will score less Glory for the win so I think it balances. You could just create each additional minor NPC for full Strife cost, or you could add in a "replication" option like with minions -- say half cost for each duplicate after the first, something like that.
I'll probably give this a try in the next game or so. Any initial thoughts?
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Ben Robbins
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John Harper
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Posts: 1054
flip you for real
Re: [Agon] Minor Foes -- finding the combat sweet spot
«
Reply #1 on:
February 11, 2008, 11:56:29 AM »
Sounds good to me, Ben. Definitely worth trying out.
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Agon
: An ancient Greek RPG. Prove the glory of your name!
Mel White
Member
Posts: 93
Re: [Agon] Minor Foes -- finding the combat sweet spot
«
Reply #2 on:
February 11, 2008, 01:44:09 PM »
I like it. I think I'll borrow this idea as well!
Mel
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Virtual Play: A podcast of roleplaying games
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