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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: A Unified Model for Role-Playing  (Read 1473 times)
rgrassi
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Posts: 68


« Reply #15 on: February 22, 2008, 02:35:35 AM »

I've updated the file and going to write Part II.
http://nuke.robertograssi.net/Portals/0/RpgFiles/AUnifiedModelForRoleplaying-PartI.pdf

@brainwipe
Quote
Who is it intended for?
What will be the final style? Essay or slides?

It's intended for the public.
Final style will be essay.

@dindever
Wiki style may be useful, but not now.
Quote
Why do we need a seperate distinction for architecture and how are they different from components?

Components are part of an architecture. Architecture is the union (in slides there's a "+" but it's not correct) of components and relationship between them.

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Finallly, why not re-use materiels like the big model and/or Whitson Kirk's Design Patterns of successful RPGs?

Final section of part II will consider other models/materials and how they map onto mine.
Rob

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Levity d6 - Interactive Storytelling and Roleplaying System
http://www.levity-rpg.net
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