*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 08:48:57 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: Wave Inspired System  (Read 1359 times)
chronoplasm
Member

Posts: 286

Kevin Vito


« Reply #15 on: February 16, 2008, 03:58:32 PM »

OK, so heres how I want to implement this:

Use a d4 and glass beads to indicate where you are on your character's envelope at any given time.
Use the d4 to indicate what phase you are on: 1= Attack, 2= Sustain, 3= Decay, 4= Release.

Your 'envelope' substat scores represent how many turns it takes to get from one phase to the next. Use the glass beads as a visual aid to help you remember.

Example:
Your scores are A3, S2, D3, R2 for Black Bile vs. Blood.
You begin at phase 1, attack. At the beginning of each turn, gain a bead. If you have three, discard them and move on two phase 2, sustain. At the beginning of each turn, gain a bead. If you have two, discard them and move on to phase 3, decay. When you reach the end of phase 4, release, start over at phase 1.

What do these four substats do?

Attack: During this phase, your character's power will grow to it's peak. Your attack score determines how long this will take.
Sustain: During this phase, your character is as peak power. Your peak score determines how long this state lasts.
Decay: During this phase, your character's power will shrink. Your decay score determines how long this will take.
Release: During this phase, your character's power will be at rock bottom. Your release score determines how long this lasts.


Yeah, it's a little complicated, but this is looking more and more like a simulationist type of game anyway.
Logged
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!