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Started by Morte, February 19, 2008, 03:21:57 PM
Quote from: Morte on February 26, 2008, 01:22:41 PMEscalation WoesFirst up, I made a mistake by letting the audience dice throw a conflict into escalation – rereading the book, it should only be if a *tagonists' initial d10/d4 pair hits the fulcrum. So we turned what should be roughly 20% escalation into more like 40%. And with a group of people who are prone to getting over the top in the first place (I will never forget Richard saying "I throw the moon at her" playing There Is No Spoon), this could got pretty wild. And when things got wild people tended to forget all the shock/issue stuff, so I feel it was counterproductive. One conflict got escalated three times, and on the third time the *tagonist players looked at each other and agreed to quietly ignore it and toll again. Apart from correcting my mistake I'm wondering about suggesting to the group that a given conflict can only be escalated once. If you hit the praxis again, reroll the dice involved. But maybe we should try it the way the rules say first.
QuoteMy questionsa) In a scene, how many players can play their Protagonist ? Only one ? Any number ? And what if a conflict involves more than one *Tagonist ? The example shows Thorium and Phosphorus being in conflict together, but what if Father was also involved ?
Quoteb) If players come up with, say, 4 Issues, and the 4 Protagonists happens to adress only 2 of them (by pair), how to use - if they are to be use - the remaining Issues ? Do they have an impact ? If they don't, won't the players who own each one feel pulled aside ? Because, each player should own at least one Shock or Issue, but it's possible to have multiple Protagonists that adress one Issue.
Quotec) What is the goal of having an Owner if everything must pass the Boo/Cheer test to be accepted ? And in a Boo/Cheer test for a Minutia, who get the priority between the players that don't want it, and the players that are enthusiastic about it ?
Quote1) We want to know how far does the Intents need to be non-exclusive. Morte made hir own conclusion about that, but it's interesting to know your point of view. And further, I'd like to add : what if an Intent makes irrelevant a *Tagonist's previously won Intent, that is, an Intent zie won on a previous scene ?
Quote2) For the priority of the declaration of the Intents, what is the rule ? Is the set of rules Morte came up with is satisfying (Protagonist decide who says first hir Intent, then the second has the responsability to state an Intent that is non-exclusive, and then each can change hir Intent once, after hearing the other's) ? What did you use, in your games ?
Quote3) As stated Morte, the Story Goal resolution rules are a bit confusing. First, I can't understand what you mean on the page 42, saying "there must be only one result that yields a positive result to the Story Goal". Do this forbid a final conflict with both *Tagonists has an opposed Intent. For example "The robots destroy the tape, and make the truth hidden forever" versus "I put the tape in the player and reveal all the conspiration to the citizens" is possible ?
Quote from: hypothetical• Story Goal: To make my daughter, Absa, President of the station.• Antoine's (the Protag's) intent: to gain the support of the AI.• Aïyb's (the Antag's) intent: to rouse support of the people of the station against Absa.
Quote4) What happens if both *Tagonists fail their Intent in the final scene ? It seems that the Story Goal can't be accomplished, or will be very weakly accomplished. Is it re-played in the next scene ? Don't this artificially lengthen the story ?
Quote5) To what extend a Minutia can be persistent ? Can it be a short event that change only the outcome of the current scene ? Can it be a thing that makes irrelevant a previously stated Minutia ? Can it be a thing that affects the Links of a *Tagonist, or hir Features ?
Quote6) Corollary, are all declarations and explications of the Audience (particularly those who support a d4 or explain an escalation) necessarily Minutiae ? Or only the elements that explain the setting can be Minutiae ?
Quote7) Do the d4 of the Audience can trigger an escalation, or is an escalation triggered only when a *Tagonist's d10 minus/plus the other's d4 equals the Fulcra ?
Quote Why don't have less Issues (so that more Protagonist will adress each) and one or two more Shocks, will this make the game less interesting, or less structured ? Why this choice of numerous Issues and only one Shock ?
Quote9) What are the criterias to decide when an Antagonist player should declare the final scene ? What do you think is the better moment for the resolution, in general ?
QuoteMust a scene place only one Protag at a time in the center of the story ?
QuoteAre the others only Minutiae, or can they be also Protags ?
QuoteIf not, this means that the classic "PJ group" is totally impossible in a Shock game. No Protags can ally or confront in a scene ?