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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 103 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Frankensetting  (Read 928 times)
fig
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Posts: 23


« on: February 27, 2008, 01:32:15 PM »

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Creatures of Destiny
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Posts: 66


« Reply #1 on: February 27, 2008, 01:59:53 PM »

I think you should ask yourself why play your setting and not UA or Vampire's. The answer to that question will be the cool thing about your setting and you should then work on that. This isn't original advice I've heard it around here before but I think it's pretty good advice for all that.

I really like the black market supernatural idea. I mean that's actually pretty different from Vampire as I remember it. But I can shady looking guys trading spellbooks and trollsblood in abandoned parking lots and Hollywood moguls having wild succubus filled orgies and stuff. Maybe investigate the real black market (don't get in trouble, but read up on it and do some research) and decide how that could be used. You could also throw in stuff like the supposed CIA research into the supernatural and mabe have some of the stuff on the streets actually be leaks from that. It's interesting that supernatural knowledge might actually be a kind of "streetwise" knowledge, ranging from the college kid who knows where to score some magic to the cartel boss who feeds of it, to the FBI agent chasing them down to the CIA agent using it to overthrow a hostile regime - you know there are a lot of way this could be used.

I've never read UA, but that is a risk, when you read something that's really cool it stays with you, even on an unconcious level. So if it's just that one thing and your game is wildly different and original, then don't worry too much but if you find you're making a UA clone then you might as well play UA and houserule it. There's nothing like going to original source material to get something original out (I mean a lot of D&D clones based their weapons, armour and races from the PHB, whereas studying the middle-ages and the mythogolgy that inspired Tolkien might bring up all kinds of ideas that make the game far less of a D&D clone). Read up on detective work, espionage and journalism and see if it gives you any new ideas or just a new angle.
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fig
Member

Posts: 23


« Reply #2 on: February 28, 2008, 01:31:19 PM »

Quote
I think you should ask yourself why play your setting and not UA or Vampire's. The answer to that question will be the cool thing about your setting and you should then work on that. This isn't original advice I've heard it around here before but I think it's pretty good advice for all that.

Actually, your response was a lot of help. I found (oddly enough) that I just wasn't focusing on important core elements of the setting. I scrapped it, did a rewrite, and it's coming together a lot better.

Quote
So if it's just that one thing and your game is wildly different and original, then don't worry too much but if you find you're making a UA clone then you might as well play UA and houserule it.

So here's the weird thing with occult/horror (IMO) or any game where mystery is important. We couldn't just play UA because we already know all the secrets. Sure we could play the system, but the setting still needs to be completely redone anyway. I'm finding that it's really difficult to write setting material when it's important that you do not tell the players anything concrete. In a way, I think that anything operating on this premise could sound like UA. Even still, I made quite a few changes to my angle, and I hope to have the bulk of it done within the next few weeks.

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...you know there are a lot of way this could be used.

Naturally, I can't confirm or deny the usefulness of any of your suggestions. Tongue
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northerain
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Posts: 94


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« Reply #3 on: March 03, 2008, 07:12:09 AM »

I'm also working on a horror game that could probably be emulated by UA or Delta Green or a combination. As a consumer though, I look at a game as a whole. I choose Delta Green and not Conspiracy X, because I like DG's presentation and setting more. Is one game better than the other? Who knows?
This is why I don't see this as a problem. If your setting offers something different than other games in the genre, even if it's a mix of other elements, the system, setting and presentation together make a whole that is unique. At least for me.
I don't see a connection between the Masquerade and the black market in your game. Secret societies weren't invented by White Wolf.
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